Graph prompt learning is an effective paradigm to adapt pre-trained graph models to downstream tasks in low-resource scenarios. However, existing multi-task graph pre-training frameworks generally use randomly initialized prompts, leading to poor alignment between the prompt space, pretext objectives and graph structural characteristics. This greatly weakens the task relevance, structural awareness and transferability of prompt representations. To address this challenge, we propose TPGC, a dual-prior prompt initialization solution that explicitly models the synergy between task prior and structural prior. Specifically, the Task-Prior Injection Module first conducts a short homologous multi-task pre-training on an auxiliary graph, enabling prompt initialization to inherit optimization preferences associated with multiple pretext tasks. Built on the task-aware representations, the Structure-Prior Injection Module further extracts transferable global structural context from the auxiliary graph, converting it into layer-wise prompt vectors by aggregating structurally informative node embeddings. Extensive experiments on 6 mainstream benchmarks covering node and graph classification show that TPGC achieves consistently better performance under few-shot settings than state-of-the-art baselines, with fewer downstream tunable parameters and lower runtime. The code is available at https://github.com/Virgilqiu/TPGC
Zhixuan Qiu, Yangtao Wang, Xiaocui Li et al.· 0 citations
Rapid and reliable disaster mapping of impacted areas, damaged infrastructure, and affected populations is essential for emergency response and recovery. However, existing AI-based approaches often require extensive manual annotation, lack cross-hazard generalization, and rely on single-modal observations. To address these challenges, this paper proposes RAPIDMap, a rapid multi-agent pipeline for zero-shot interpretable disaster mapping from satellite and street-view imagery. The framework integrates four intelligent agents: Disaster Perception Agent (DPA), Image Restoration Agent (IRA), Damage Recognition Agent (DRA), and Disaster Mapping Agent (DMA). By combining remote sensing and street-view data, RAPIDMap eliminates the need for manual fine-tuning, generalizes across multiple disaster categories, and generates structured, map-ready disaster intelligence with recovery recommendations.
Outcome-only evaluation is the production default for LLM agents: show a judge the request and the final reply and ask whether it was handled well. The metric is structurally blind to an agent that reaches the right answer the wrong way. We measure that blind spot where ground truth is known by construction: a deterministic tool-using support-desk environment, a scripted oracle policy that always solves it, and a fault injector that breaks exactly one thing at a known step, stratifying faults by whether the customer-visible outcome survived (silent) or not (loud). Five judges (programmatic rules, outcome-only, step-rubric at two model sizes, and a self-consistency ensemble) are scored on detection, step localisation, fault typing, calibration, and cost over 400 trajectories. The outcome-only judge catches 84% of loud faults but 45% of silent ones while flagging 33% of correct trajectories; a step-rubric judge reaches 77% silent recall with zero false alarms at 3x the cost. No judge reads the final reply: an invented promise appended to an otherwise perfect trajectory evades the rules entirely and the step judge 82% of the time, and self-consistency triples cost while improving nothing. We argue that judge evaluations must stratify recall by outcome survival, and release the environment, the injector, all raw verdicts, and an analysis pipeline that rebuilds every number offline.
Persona-driven techniques increasingly adapt large language models (LLMs) to diverse contexts. However, existing methods predominantly rely on rigid, synthetic personas that flatten individual variation, rely on stereotypes, and miss the nuanced signals driving actual human preferences. We introduce profile behavioral grounding, a framework for extracting open-ended, high-fidelity user profiles directly from authentic, anonymized social media posts. We evaluate these profiles across two paradigms: train-time personalization via supervised finetuning (SFT) and non-parametric test-time multi-perspective reasoning. Across complex recommendation and open-ended query benchmarks, behaviorally grounded profiles consistently improve base models and outperform synthetic profile baselines, driving stronger parametric alignment and enabling richer, multifaceted reasoning. Our findings establish open-ended, behavior-derived profiles as a highly diverse and effective foundation for the next generation of personalized language systems. Our code base is available at https://github.com/ServiceNow/behavior-grounding.
Yuxuan Li, Victor Zhong, Ehsan Kamalloo· 0 citations
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Competitive programming is increasingly being used to evaluate the algorithmic reasoning capabilities of large language models (LLMs). However, existing benchmarks primarily focus on full-information tasks where all problem inputs are provided upfront. This overlooks a critical dimension of algorithmic reasoning: the ability of generated programs to operate when key information is not revealed upfront. Interactive problems, a distinctive component of competitive programming, embody this challenge. These problems require programs to engage in multi-round interaction with an interactor (a judge program) under strict protocol constraints and limited query budgets, with new information revealed only in response to queries. To address this gap, we introduce InteractBench, a benchmark comprising 322 high-quality interactive problems curated from Codeforces, AtCoder, IOI, and ICPC. Each problem is packaged with executable local interactors, enabling fully offline evaluation. Unlike existing benchmarks, InteractBench assesses whether model-generated code can acquire information and track state dynamically. Our evaluation reveals a significant interaction gap: even the most advanced reasoning models achieve limited success on interactive problems. Beyond success rates, we propose a fine-grained failure taxonomy to diagnose the root causes of these deficiencies. Although algorithmic logic errors remain dominant, protocol violations and query-budget overruns are frequent. Code is available at https://github.com/kmsgk0/InteractBench.
Jiaze Li, Aocheng Shen, Bing Liu et al.· 0 citations
Vision-Language Models (VLMs) provide useful priors for interactive decision-making, but using them directly as policies is expensive and brittle: they must be queried at every step, do not improve from environment interaction, and can repeat systematic errors. We study how to learn a cheap autonomous policy from an online, expensive, and imperfect but informative VLM teacher. We propose SAGE (Selective Agent Guidance via Entropy), a framework that queries a VLM only when the learner is uncertain, executes the suggested action during training, and distills guidance into a lightweight Reinforcement Learning (RL) policy. Because VLM advice is not always reliable, SAGE can weight teacher-action distillation using environment-derived advantages rather than treating all suggestions as equally useful. Across sparse-reward visual reasoning and navigation tasks, SAGE learns policies that act without VLM guidance at evaluation time and improves over unguided RL in several environments, including settings where the learned policy exceeds its VLM teacher. The results show that selective guidance is most beneficial when the VLM can help the agent discover high-reward trajectories, and less useful when unguided exploration already succeeds or teacher actions do not lead to informative experience. SAGE also reduces VLM usage by prompting the teacher only on a fraction of training steps and requiring no VLM calls at deployment. Overall, our results suggest that VLMs don't need to be used as fixed policies to be useful; they can instead act as temporary, imperfect sources of guidance whose value is tested and internalized through interaction.
Matteo Merler, Giovanni Bonetta, Davide Zago et al.· 0 citations
Scientific equation discovery has long been central to scientific progress, proceeding through iterative cycles of hypothesis generation, observational testing, and refinement under scientific constraints. As LLM capabilities advance and their role in AI for Science expands, it remains an open problem whether they can genuinely discover scientific laws and how this ability should be evaluated. Existing evaluations, however, often either simplify discovery through synthetic settings or reuse published targets that may already be familiar to LLMs. We therefore introduce SCILAWS-BENCH, a benchmark for scientific law discovery built from published research and real scientific data. It comprises 118 problems drawn from 381 scientific papers, covering 291 candidate laws and roughly 8M real data points across six scientific disciplines. Each problem is instantiated in two complementary settings: (1) SCILAWS-REAL asks models to propose laws from fixed real observations and evaluates held-out predictive fit and scientific validity derived from the source literature, and (2) SCILAWS-PARALLEL asks models to actively query residual-calibrated worlds and recover synthesized hidden laws derived from published forms. This two-setting task design preserves each problem's scientific context while separately evaluating fixed-record law discovery and active recovery of a newly synthesized hidden law. We find that predictive fit can diverge from scientific validity, memorization shapes whether models reproduce or move beyond published formulas, and our best-of-N study reveals a selection bottleneck. Our work provides a paper-grounded benchmark and new empirical perspectives for evaluating AI for scientific discovery. Project page: https://yiyihum.github.io/SciLaws-Bench
Yi-Ming Huang, Zi-Chen Liu, Zhuo-Hang Wu et al.· 0 citations
Scientific agents must learn not only how to reason, but also what to believe. However, existing LLM agents typically express scientific hypotheses in free-form text, leaving their beliefs implicit and difficult to test or revise. We introduce EvoSCM, which equips scientific agents with explicit structural causal models that evolve as new experimental evidence is collected. EvoSCM maintains a population of competing SCM hypotheses, each encoding a candidate causal explanation of the environment, and evolves them through a closed discovery loop. In each round, the agent abduces latent mechanisms from accumulated evidence, designs discriminative interventions, and commits to falsifiable predictions that it tests through experimentation. Discrepancies between prediction and observation are inductively distilled into correction rules that revise the causal structures and mechanisms of each hypothesis, and the agent then deductively validates the revised population against accumulated evidence and structural consistency to guide the next round. We evaluate EvoSCM on DiscoverPhysics, a benchmark requiring agents to uncover the hidden dynamics of noncanonical physical worlds through experimentation. EvoSCM consistently improves scientific discovery over baselines, yielding more accurate explanations and predictions while making more effective use of experimental interactions.
Qing Zhao, Hao-Wei Li, Weijian Deng et al.· 0 citations
Interactive simulations increasingly evaluate policies in markets populated by language-model agents. Their outputs can look economic---prices, profits, consumer surplus, and welfare---without instantiating the behavior named in the claim. We audit this risk in a multi-turn buyer--seller testbed for configurable hotel transactions. An initial implementation reported welfare gains from two marketplace guardrails of +87.4, +35.0, and +28.8 across a Qwen2.5 1.5B--14B ladder. It also gave guarded and unguarded agents different offer schemas and choice procedures. Holding the schema and buyer chooser fixed changes the paired contrasts to +7.2, -13.9, and +23.8. The four largest 14B single-generation effects averaged +229; after three generations per profile-condition, they averaged +37.6 (95% bootstrap interval [-34.2, 109.3]), while generation residuals account for 49.9% of variation in this post-hoc probe. A seller-incentive check is non-monotone: increasing profit pressure produces less profit than the default seller prompt. Scripted positive controls show why this matters. A profit-maximizing seller already attains first-best welfare, so guardrails mostly redistribute and reduce welfare; they create welfare only when the seller is explicitly programmed to force inefficient bundles. We contribute a construct-validity contract separating incentive validity, protocol isolation, stochastic stability, and welfare accounting, and returning INVALID or INCONCLUSIVE before substantive policy claims. In our case, the original estimate is INVALID under protocol isolation, while the controlled study remains INCONCLUSIVE under incentive validity and stochastic stability. The case does not show that guardrails are ineffective; it shows their apparent value is unidentified until the simulated agents and protocol pass these checks.
This paper studies autonomous software development, in which LLM-based coding agents transform high-level requirements into complete, functional, and usable software systems without human intervention. We introduce Harness-of-Harness (HoH), a framework that enables coding agents to continually improve software during autonomous development. HoH operates on existing coding-agent harnesses, and organizes their executions into iterative planning-coding-testing loops. To sustain improvement across loops, HoH balances repair with capability growth, scopes development into small and verifiable increments, separates implementation-time testing from independent evaluation, and constrains verifiable outputs rather than prescribing agent workflows. It progressively exposes deliverables, role-specific tools, and skills, encourages reuse rather than recreation, and maintains versioned project histories. On GameCraft-Bench, FrontierSWE, and ProgramBench, three harness-model pairs (Codex with GPT-5.5, OpenCode with DeepSeek-V4-Pro, and Pi with MiniMax-M3), HoH consistently outperforms the corresponding standalone harnesses, achieving an average relative gain of 52.25 percent and a maximum gain of 82.86 percent after three iterations. In a multi-day deployment with more than 70 iterations, HoH autonomously develops a first-person-shooter game, featuring a coherent storyline, fully implemented core mechanics, human-playable experience, polished visuals and integrated audio. Github: https://github.com/Flesymeb/HarnessOfHarness Project Page: https://flesymeb.github.io/HarnessOfHarness/
Hao Yan, Min-Le Su, Hangfan Zhang et al.· 0 citations
A long-horizon agent's trace outgrows both of its consumers: the human observer monitoring the run, and the agent itself, whose bounded context the trace must be folded back into. We present a live trace model, an append-only event ledger folded incrementally into typed run state and compiled into per-consumer views, and evaluate it for both consumers against deterministic ground truth. For the observer side, evaluated with an LLM reader as proxy, the compiled view answers monitoring questions using approximately 14x and 15x fewer input tokens (by reader) and at 5-7x lower cost than a budget-capped single-call reading of the raw trace, with higher accuracy (0.85-0.87 versus 0.48). Because the questions were co-designed with the view schema, we treat the token and cost reduction, conditional on schema coverage, as the transferable result. For the agent, on 120-link sequential-dependency tasks, mechanisms that maintain the task's running statistic in per-step state succeed where full-context prompting fails (30/30 versus 8/30 under a clean protocol, n=30, labeled descriptive owing to benchmark-system co-development); a prompt-level scratchpad matches the fold's accuracy at lower cost, and a two-arm decomposition attributes the fold's accuracy to its deterministic aggregate and its cost advantage to its compactness. The fold's remaining value over cheaper alternatives is deterministic auditability and serving the observer from the same state. We derive eleven candidate requirements for trace folding from observed failures and delimit them with an order-sensitive task family on which the fold ceases to help. Code, benchmarks, a regenerable synthetic corpus, and all workbench traces are released.
Vision-language models (VLMs) have shown strong performance in generating scientific figures from text or images. However, producing publication-ready figures requires iterative refinement, making scientific figure editing an important yet largely unexplored task. Existing approaches rely on costly proprietary agentic systems, focus primarily on evaluation, or construct training supervision from synthetically generated edits. Instead, we leverage naturally occurring scientific revision and development trajectories as a scalable source of supervision. To this end, we introduce DaEdiTikZ, the first large-scale dataset of revision-derived scientific figure edits, constructed by mining 391K plausible TikZ edit pairs from arXiv, GitHub, and TeX SE and inferring 781K directed edit instructions with a VLM conditioned on rendered figures and TikZ code. We further introduce DaEdiTikZ-Bench, a human-refined benchmark with 790 instances, and train two compact Qwen3.5-based EdiTikZ models (4B and 9B) by jointly learning reconstruction and editing, followed by reinforcement learning (RL) with complementary rewards for rendered fidelity and edit application. Automatic evaluation places our 9B model above all tested baselines, while human evaluation with 9 annotators and 4,320 ratings places it above GPT-5.6-Sol and on par with Gemini-3.1-Pro. Under severe out-of-distribution shifts, it remains competitive with GPT-5.6-Sol near its 2K training sequence-length regime. Models and datasets will be released.
C. Greisinger, Zhixue Zhao, Steffen Eger· 0 citations