Real-world degradations such as blur, shadow, distortion, and moire patterns severely impair the document question-answering capabilities of Multimodal Large Language Models (MLLMs). Applying restoration tools before Visual Question Answering (VQA) is an intuitive solution. However, existing restoration approaches remain limited, as manually designing and executing restoration strategies is labor-intensive and requires domain expertise. Agentic restoration offers new possibilities for automation, yet existing frameworks primarily target natural images and pursue perceptual quality, overlooking that restoration should serve downstream tasks rather than optimize generic image quality metrics. To this end, we explore the value of agentic restoration for real-world degraded document VQA and propose DocIntent, a training-free Answerability-Guided Agentic Restoration framework. DocIntent first assesses question answerability, then identifies task-relevant degradations and selectively invokes restoration tools. A Comparison-Based Rollback mechanism validates each restoration step and reverts it when question-relevant evidence becomes less decipherable. The entire process requires no additional pretrained degradation classifier or image quality assessment model. Extensive experiments on the WildDoc benchmark show that DocIntent consistently improves the average score and consistency of different open- and closed-source MLLMs. The code and experimental data will be publicly available.
Zihan Huang, Shihang Wu, Junle Liu et al.· 0 citations
In dynamic and unstructured environments, conventional SLAM systems generally suffer from significant accuracy degeneration due to their static assumptions. In this work, we propose Robust Semantic-aware Gaussian Splatting SLAM (RoSe-SLAM), to address the dynamic challenge by a holistic semantic scene understanding from uncalibrated monocular inputs, achieving accurate camera tracking and high-quality geometry reconstruction. Unlike conventional semantic SLAM using handcrafted semantic labels, our RoSe-SLAM exploits the semantic feature from 2D foundation model to enhance the dynamic tracking and mapping performance. By distilling the rich semantic features to our Gaussian fields, our method effectively identifies dynamic distractors and achieves semantic-aware multi-view consistency, significantly enhancing the geometric reconstruction and scene inpainting. Specifically, we propose a spatial-temporal motion mask generation module, enabling both long-term motion monitoring and short-term transient dynamics capturing, achieving robust and effective disentanglement of dynamic objects and static backgrounds. During global bundle adjustment, we propose an occlusion-aware keyframe selection mechanism to prioritize the occlusion as metric to pick the keyframes, and a multi-view semantic consistency module to improve the mapping quality in dynamic environments. By combining geometric motion cues with semantic priors, our system dynamically filters unreliable observations and reconstructs accurate static scene geometry. Extensive experiments conducted on benchmark datasets including dynamic TUM, Bonn and Wild-Mocap datasets, demonstrate that our method achieves superior performance in both trajectory estimation and static scene mapping, outperforming existing dynamic RGB SLAM baselines in long-term dynamic indoor environments.
Wenting Wang, Jiaxin Guo, Wenzhen Dong et al.· 0 citations
Philosophers and legal scholars are engaged in debates about the implications of artificial intelligence for freedom of expression. This paper analyzes the free speech issues raised by two distinct AI technologies: social media recommendation algorithms and conversational AI (i.e., chatbots powered by large language models). The first part shows that, through their recommendation algorithms, social media platforms control the dynamics of speech visibility in the digital public sphere, making algorithmic recommendation relevant to the philosophy of free speech. The second part turns to conversational AI. It discusses both the reasons for granting or withholding speech rights to artificial agents and users' right to receive information, which may render specific forms of chatbot regulation illegitimate. Throughout, the chapter also considers whether social media platforms or AI developers hold corporate speech rights. Its general aim is to raise rather than settle questions that arise from the rapid development of AI technologies.
Current TTS systems typically rely on open-loop, single-pass generation and can produce sporadic local prosodic defects, such as misplaced stress, unnatural pauses, or flattened intonation, that utterance-level metrics often fail to expose. We present LoopTTS, a judge-guided Filter-Judge-Refiner framework for recovering low-quality TTS outputs diagnosed by an AudioLLM. Given an initial utterance from a base TTS model, an AudioLLM Judge identifies salient prosodic issues and generates structured refine instructions; a Refiner, our fine-grained instruction-following TTS model, then performs guided expressive re-synthesis conditioned on the initial utterance, target text, and instruction. To train the Refiner, we construct Refiner-DB, a 42K-example AudioLLM-annotated dataset with word-level prosodic weak supervision. Human evaluation on diagnosed low-quality utterances shows that LoopTTS can detect perceptually salient errors and correct them with the Refiner, outperforming raw generated audio and practical open-loop re-generation baselines in recovery quality. The Refiner also demonstrates stronger instruction-following ability for stress and pause control in targeted prosody modification.
Zeyang Song, Tianchi Liu, Tianrui Wang et al.· 0 citations
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Data augmentation is a cornerstone of deep learning pipelines, yet existing strategies treat it as a static, model-agnostic preprocessing step, either relying on expensive dataset-specific policy search or applying transformations uniformly at random, regardless of what the model has already learned. We introduce ActiveAugment, a unified framework that treats augmentation selection as an online active learning problem. For each training minibatch, ActiveAugment generates a pool of candidate augmented views and scores each candidate using a combination of the model's predictive uncertainty and the feature discrepancy induced by the augmentation. The augmentation under which the current model is most fragile is selected per sample, and the model is then trained with a joint supervised classification and supervised contrastive objective that enforces intra-class invariance to the selected augmentations while maintaining inter-class separation. We evaluate ActiveAugment on eight benchmark datasets spanning natural and medical imaging, using CNN and transformer architectures across three training regimes (training from scratch, full fine-tuning, and linear probing), and comparing eight active selection strategies for augmentation scoring. ActiveAugment outperforms AutoAugment, RandAugment, and TrivialAugment under controlled augmentation shifts across all domains and budgets, with the most pronounced gains at low labelling budgets. On medical imaging datasets, where data is scarce and domain shift relative to natural-image pretrained models is large, ActiveAugment achieves higher test F1 than all baselines, demonstrating strong cross-domain adaptability. Our analysis reveals that the augmentation selection policy evolves meaningfully during training and that strategy choice has a direct impact on generalisation. Code is available at: https://github.com/noahvide/ActiveAugment.
This paper develops a hybrid offline-online multi-agent reinforcement learning framework based on decision transformers. The policy is first pretrained offline via supervised sequence modeling of trajectories generated by existing policies, providing a safe and sample-efficient initialization. It is then fine-tuned online using a hybrid objective that incorporates critic-guided gradients, enabling performance improvements beyond the offline policy. To facilitate stable offline-to-online transfer and effective multi-agent coordination, the framework incorporates return-weighted sampling, a critic conditioned on neighbors' actions, and neighborhood-correlated exploration. The approach is fully distributed: both training and execution rely only on local observations and limited information exchange among neighboring agents. Evaluations with dynamic traffic arrivals in two settings: (i) joint scheduling and power allocation and (ii) coordinated beamforming, show that the proposed method achieves quality-of-service (QoS) performance comparable to centralized methods. Moreover, when pretrained on lower-quality datasets, online fine-tuning is also observed to surpass the initial offline policy. These results demonstrate a promising learning-based alternative for wireless resource management.
Yiming Zhang, Kun Yang, Cong Shen et al.· 0 citations
Artists coordinate human pose, illumination, and camera placement to convey narrative and emotion, but existing generative methods typically model these elements independently. We introduce text-to-editable 3D staging, a task that jointly generates human poses, a dominant light, and a camera configuration from an affective description. We construct 11,911 text--staging pairs from 2,328 figurative paintings by reconstructing SMPL bodies, estimating low-frequency illumination, recovering camera parameters, and pairing each scene with ArtEmis descriptions. We train a flow-matching transformer that supports variable numbers of figures and produces multiple staging alternatives for each prompt. On held-out descriptions, the model achieves 32.2\% retrieval R@1, compared with 16.6\% for CLIP-based nearest-neighbor retrieval, while approximately preserving corpus-level diversity. These results demonstrate the feasibility of generating editable, emotionally conditioned 3D staging references from text.
Converting scientific figures into executable code has gained increasing attention, yet existing methods primarily focus on reproducing the reference figure itself. A more practical setting is to plot new data while preserving the visual style of a reference figure (e.g., color scheme and typography). Prior approaches mimic the reference through pixel-level optimization and struggle to carry its style to new data. We show that the key to this task lies in the coordinate grounding and coding capabilities present in modern computer-use models. We propose FigMirror, an agentic framework that unlocks these capabilities through Grounded Measurement, which locates visual elements by coordinates and measures their properties through executable code. We further introduce PlotTwin-Bench, an expert-curated benchmark with fine-grained code and image-level style metrics. Experiments show that FigMirror consistently outperforms existing methods on reference-conditioned style transfer. All plots in this paper are generated by FigMirror, except those produced by other methods for comparison. Our code and data are available at: https://github.com/VILA-Lab/FigMirror.
Xiaohan Zhao, Jiacheng Liu, Yaxin Luo et al.· 0 citations
Facial appearance editing powers popular applications like FaceApp and Photoshop. Generative Adversarial Networks (GANs) and 3D Morphable Models (3DMMs) have been widely used for facial editing. GANs can perform varied facial edits (e.g., changing hair color, hairstyle), but often produce unstable edits. 3DMMs produce stable edits, but can only alter pose and facial expression. Recently, text-guided diffusion models like Nano Banana have become popular for image editing. Text-guided models are a compelling alternative to GANs and 3DMMs since they can produce both stable and varied image edits. While text-guided models have been widely tested for whole-scene edits (e.g., ``make the woman play a guitar''), they have not been comprehensively tested for facial editing. We conducted the first large-scale evaluation ($\sim1$M images evaluated) of six popular text-guided models on a sequential facial editing task. We present Face-Edit-Attributes, the largest collection of $169$ facial editing attributes focused on hair, accessories, and pose edits. We compared model performance using two popular celebrity face datasets: CelebA and CelebSET. Our results show that most models performed hair and accessory edits well, but struggled with editing pose. All models over-edit (e.g., changing hair color when asked only to change the hairstyle). We also evaluated demographic biases in each model. Our results show surprising biases in overediting: almost all models created more overedits for dark-skinned male faces and old faces. The code and data for our results (including our repository of $\sim 1$M images) can be accessed \href{https://github.com/rahul1801/Face-Edit-Bench}{\textcolor{blue}{here}}.
Modern artificial-intelligence coding agents can be equipped with tools for checking their own work e.g. a linter, a boot probe, a shell, a screenshot tool. We call this set the agent's verification surface. This study asks whether increasing only that surface, with everything else held fixed, produces a matching growth in the quality of the software the agent ships. We built a minimal coding agent whose tool list is the single controlled variable and used it to implement 1,116 web applications across six models and eight tool configurations. A condition-blind human graded every application against a frozen rubric, and automatic probes stress-tested the API-observable behaviors. Verification's cheapest benefit arrives first, which is to make sure that the application comes up. Without any tools, about one build in seven fails to launch at all and a single boot probe removes nearly all of these failures at roughly 35 percent of a full shell's token cost, while the full shell multiplies the no-tools cost by 2.35. Screenshots help most where mistakes are visible (e.g. element placement, interaction), though even there the gain over a shell is modest and does not survive correction for multiple statistical comparisons. In cases where failures can only be measured rather than seen, such as keeping scrolling smooth over a 100,000-row list, screenshots add nothing. A verification tool improves the output artifact only where its reach covers the way the application actually fails.
This article introduces peer $k$-oversight, a property of sequential collective decision mechanisms requiring at least $k$ agents to be responsible for every harmful outcome. It is shown that whenever $k$-oversight can be achieved by redistributing control over the decisions in a mechanism, it can be achieved using just $k$ agents. A polynomial-time algorithm is also presented that determines whether such a redistribution exists and, when it does, constructs one. These results establish peer oversight as a tractable design principle for multiagent decision-making systems.
Video world models increasingly serve as data engines, action planners, and simulators for embodied AI, but conventional embodied world model (EWM) benchmarks lack a unified 3D-grounded protocol for establishing whether generated rollouts preserve the underlying 3D scene state or translate into executable actions. We introduce RoboPhys-3D, a 3D-grounded EWM benchmark built on RoboTwin 2.0, covering 50 manipulation tasks across four regimes, with 5,000 episodes and 25,000 multi-view ground-truth videos. A defining feature of RoboPhys-3D is that generated and ground-truth videos are processed through the same 3D reconstruction pipeline, enabling reconstruction-induced error to be distinguished from generation-induced error. The RoboPhys-3D benchmark organizes 50 complementary metrics into 18 sub-dimensions across four levels: pixel-level fidelity, 3D geometry consistency, state-level understanding, and task-level completeness. We further introduce Average Full Score, a hierarchical score averaging all 50 metrics for comprehensive evaluation, and RoboPhyscore, a compact task-aligned score averaging the metrics most strongly correlated with task success. Among the four representative video world models, Cosmos 3 achieves the highest RoboPhyscore (0.6330, 92.7% of ground truth), while state- and execution-grounded metrics reveal substantial failures that perceptual and vision-language model-based judgments fail to capture. RoboPhyscore further exhibits strong agreement with human evaluation (Pearson r = 0.9761 and Spearman \r{ho} = 0.8962), demonstrating the importance of grounded, execution-aware evaluation for EWM capability.
Tianyi Wang, Jiazhou Chen, Yiming Xu et al.· 0 citations