Category
computer vision
471 papers
A preliminary study of agility in business and production: cases of early-stage hardware startups
[Context] Advancement in technologies, popularity of small-batch manufacturing and the recent trend of investing in hardware startups are among the factors leading to the rise of hardware startups nowadays. It is essential for hardware startups, companies that involve both software and hardware development, to be not only agile to develop their business but also efficient to develop the right products. [Objective] We investigate how hardware startups achieve agility when developing their products in early stages. [Methods] A qualitative research is conducted with data from 20 hardware startups. [Result] Preliminary results show that agile development is known to hardware entrepreneurs, however it is limitedly adopted. We also found four categories of tactics: (1) strategy, (2) personnel, (3) artifact and (4) resource that enable hardware startups agile in their early stage business and product development. [Conclusions] Agile methodologies should be adopted with the consideration of specific features of hardware development, such as up-front design and vendor dependencies.
Software Business, Platforms, and Ecosystems: Fundamentals of Software Production Research (Dagstuhl Seminar 18182)
Essencery - A Tool for Essentializing Software Engineering Practices
Software Engineering practitioners work using highly diverse methods and practices, and general theories in software engineering are lacking. One attempt at creating a common ground in the area of software engineering methodologies has been the Essence Theory of Software Engineering, which can be considered a method-agnostic project management tool for software engineering. Essence supports the use of any development practices and provides a framework for building a suitable method for any software engineering context. However, Essence presently suffers from low practitioner adoption that is partially considered to be caused by a lack of proper tooling. In this paper, we present Essencery, a tool for essentializing software engineering methods and practices using the Essence graphical syntax. Essencery aims to facilitate adoption of Essence among potential future users. We present an empirical evaluation of the tool by means of a qualitative, quasi-formal experiment and, based on the experiment, confirm that the tool is easy to use and useful for its intended purpose.
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The Essence Theory of Software Engineering - Large-Scale Classroom Experiences from 450+ Software Engineering BSc Students
Software Engineering as an industry is highly diverse in terms of development methods and practices. Practitioners employ a myriad of methods and tend to further tailor them by e.g. omitting some practices or rules. This diversity in development methods poses a challenge for software engineering education, creating a gap between education and industry. General theories such as the Essence Theory of Software Engineering can help bridge this gap by presenting software engineering students with higher-level frameworks upon which to build an understanding of software engineering methods and practical project work. In this paper, we study Essence in an educational setting to evaluate its usefulness for software engineering students while also investigating barriers to its adoption in this context. To this end, we observe 102 student teams utilize Essence in practical software engineering projects during a semester long, project-based course.
Advanced Software Business Studies 2018 : results from the TJTS5780 Information Systems master course
Software startup education around the world: A preliminary analysis
Do software firms collaborate or compete? A model of coopetition in community-initiated OSS projects
[Background] An increasing number of commercial firms are participating in Open Source Software (OSS) projects to reduce their development cost and increase technical innovativeness. When collaborating with other firms whose sought values are conflicts of interests, firms may behave uncooperatively leading to harmful impacts on the common goal. [Aim] This study explores how software firms both collaborate and compete in OSS projects. [Method] We adopted a mixed research method on three OSS projects. [Result] We found that commercial firms participating in community-initiated OSS projects collaborate in various ways across the organizational boundaries. While most of firms contribute little, a small number of firms that are very active and account for large proportions of contributions. We proposed a conceptual model to explain for coopetition among software firms in OSS projects. The model shows two aspects of coopetition can be managed at the same time based on firm gatekeepers. [Conclusion] Firms need to operationalize their coopetition strategies to maximize value gained from participating in OSS projects.
100+ metrics for software startups - A multi-vocal literature review
Metrics can be used by businesses to make more objective decisions based on data. Software startups in particular are characterized by the uncertain or even chaotic nature of the contexts in which they operate. Using data in the form of metrics can help software startups to make the right decisions amidst uncertainty and limited resources. However, whereas conventional business metrics and software metrics have been studied in the past, metrics in the spe-cific context of software startup are not widely covered within academic literature. To promote research in this area and to create a starting point for it, we have conducted a multi-vocal literature review focusing on practitioner literature in order to compile a list of metrics used by software startups. Said list is intended to serve as a basis for further research in the area, as the metrics in it are based on suggestions made by practitioners and not empirically verified.
AI Ethics in Industry: A Research Framework
Artificial Intelligence (AI) systems exert a growing influence on our society. As they become more ubiquitous, their potential negative impacts also become evident through various real-world incidents. Following such early incidents, academic and public discussion on AI ethics has highlighted the need for implementing ethics in AI system development. However, little currently exists in the way of frameworks for understanding the practical implementation of AI ethics. In this paper, we discuss a research framework for implementing AI ethics in industrial settings. The framework presents a starting point for empirical studies into AI ethics but is still being developed further based on its practical utilization.
Ethically Aligned Design of Autonomous Systems: Industry viewpoint and an empirical study
Progress in the field of artificial intelligence has been accelerating rapidly in the past two decades. Various autonomous systems from purely digital ones to autonomous vehicles are being developed and deployed out on the field. As these systems exert a growing impact on society, ethics in relation to artificial intelligence and autonomous systems have recently seen growing attention among the academia. However, the current literature on the topic has focused almost exclusively on theory and more specifically on conceptualization in the area. To widen the body of knowledge in the area, we conduct an empirical study on the current state of practice in artificial intelligence ethics. We do so by means of a multiple case study of five case companies, the results of which indicate a gap between research and practice in the area. Based on our findings we propose ways to tackle the gap.
A Tool-Based Approach for Essentializing Software Engineering Practices
Software Engineers work using highly diverse methods and practices, and general theories in software engineering are lacking. A recent attempt at creating a common ground in the area of software engineering methodologies has been the Essence Theory of Software Engineering. Essence is a method-agnostic progress management framework and a meta-method for Software Engineering (SE). However, tooling for Essence is still lacking. Without dedicated tools and other instruments, a meta-method such as Essence is cumbersome to utilize by practitioners and students. Indeed, Essence currently suffers from a lack of widespread practitioner adoption. In this paper, we thus present an Open Source tool for essentializing methods and practices: Essencery. We conduct a qualitative evaluation of the tool through a quasi-formal experiment and a set of semi-structured interviews. Based on this data, we improve Essencery iteratively before it is utilized in a large-scale project-based course as a proof of concept.
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