Aug 2026· IEEE/ACM International Conference on Connected Health: Applications, Systems and Engineering Technologies· pp. 409-414· 0 citations· 21 references
Computer Science
TL;DR
A novel agentic AI-driven immersive simulation specifically designed for High Dose Rate (HDR) vaginal cylinder (VC) brachytherapy in cancer care and indicates that the system maintains suitable end-to-end latency and high context precision, answer completeness, and relevance in the RAG-enhanced pedagogical support.
Abstract
The convergence of the Metaverse and Large Language Model (LLM)-based AI agent is catalyzing a shift toward autonomous, immersive, and personalized pedagogical frameworks in medical education. This paper presents a novel agentic AI-driven immersive simulation specifically designed for High Dose Rate (HDR) vaginal cylinder (VC) brachytherapy in cancer care. By integrating Virtual Reality (VR) and mobile computing, the system establishes a high-fidelity, risk-free environment that allows trainees to master complex procedural skills without the facility or safety constraints posed by physical anatomy or live radioactive sources. A core contribution of this work is the seamless integration of a knowledge-aware assistant leveraging Retrieval-Augmented Generation (RAG) to ground agent interactions in authoritative clinical guidelines. This architecture also enables an interactive agent to provide natural language interfaces and hands-free, real-time guidance during intricate medical maneuvers. We validate the proposed system through a prototype deployment comprising a Meta Quest 3 interface linked to a local GPU-accelerated AI backend, demonstrating a feasible architecture for HDR brachytherapy simulation. Experimental results indicate that the system maintains suitable end-to-end latency and high context precision, answer completeness, and relevance in the RAG-enhanced pedagogical support.
Although Augmented Reality (AR) has shown great promise for use in education, the reliance on 3D modeling expertise to develop AR educational content has hindered its widespread adoption and implementation in STEM, or science, technology, engineering, and mathematics classrooms. This paper introduces a context-aware im...
Kalpana R. Bodke, Lalit Dhembre, Anuj Mhatre et al.· International Conference on...· 0 citations
It is demonstrated that the fixed reality modality affects HRI results, and dynamically changing the modality along the RVC improves them, highlighting the value of adaptive XR interfaces for human-robot symbiosis.
Carl Tornberg, Alicia Torck, Lotfi El Hafi et al.· 0 citations
This paper presents a reproducible pipeline for building interactive animated characters in virtual reality (VR) environments, aimed at educational and small-team research settings. The pipeline couples Blender for skeletal rigging and keyframe animation with Unity’s XR Interaction Toolkit for runtime control and inter...
O. Sinkevych, Yuliia Sapsa, O. Storozhuk· CEUR Workshop Proceedings, V...· 0 citations
Simulating sub-microscopic chemistry, like covalent bonding, poses an intellectual hurdle in conventional STEM curricula due to the difficulty in translating 2D illustrations into 3D phenomena. This work discusses the implementation of a marker-based AR platform to demonstrate iMD through a user-simulated reaction betw...
Alpana A. Borse, J. Katti, Mukta Jamage et al.· International Conference on...· 0 citations
Artificial Intelligence (AI) and digital media have shown potential in enhancing natural language processing (NLP) and conversational agents capable of simulating empathetic interaction. Cross Reality (CR) refers to applications that interconnect users across different stages of the Reality-Virtuality Continuum, integr...
Hazidi Nur Aqila Natasha, Ismail Ajune Wanis, Ahmad Muhammad Anwar et al.· EPJ Web of Conferences· 0 citations
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