This work forms a safety framework combining counterfactual user simulation with a validated dialogue-level outcome model to evaluate preference weightings and policy optimization methods, and demonstrates that distilling multi-objective value preferences into the policy via reference-anchored preference optimization matches on-policy online RL at a small fraction of its compute budget.
Abstract
Aligning multi-turn dialogue agents is usually framed as matching turn-level human preferences, yet direct optimization of long-term outcomes is often ineffective and prone to reward hacking. We formulate long-horizon dialogue optimization as a multi-objective reinforcement learning problem and train a multi-head value model that predicts a vector of observed user behaviors across multiple look-ahead horizons. Our findings demonstrate that a scalarized composite of dense auxiliary behavioral signals enables effective credit assignment and optimization of sparse outcomes. However, optimizing unconstrained single-objective proxies might induce policy degradations that are harmful when the agent is exposed to real users. To identify these failure modes prior to deployment, we establish a safety framework combining counterfactual user simulation with a validated dialogue-level outcome model to evaluate preference weightings and policy optimization methods. Finally, we demonstrate that distilling multi-objective value preferences into the policy via reference-anchored preference optimization matches on-policy online RL at a small fraction of its compute budget. Live A/B testing confirms that our distilled policy significantly improves long-term user retention, while simultaneously enhancing the positive behaviors and therapeutic-process markers.
This work proposes \methodname, a stability-guided active-set controller for controlled objective admission, a stability-guided active-set controller for controlled objective admission in reward-vector RLHF, which positions objective-entry timing as a concrete control variable in reward-vector RLHF.
Yong-Qi Tong, Z. Zhang, Ruirui Wang et al.· 1 citation
This work proposes ArenaFlow, a hierarchical credit propagation framework for open-ended agent reinforcement learning that leverages tournament-based relative ranking to derive trajectory-level reward signals and propagates trajectory-level advantages to high-confidence pivotal steps according to tournament survival de...
Qiang Zhang, Rui-Xue Ding, Fan-Rui Zhang et al.· 1 citation
TIDE dynamically rebalanced teacher guidance and reward optimization should be dynamically rebalanced over training and jointly allocated across turns, and experiments support the effectiveness of TIDE's adaptive OPD--RL coordination.
This work introduces Problem--Strategy Rollout Allocation (PSRA), which treats unguided and strategy-conditioned prompts as competing exploration arms and uses Bayesian sequential allocation to direct a fixed rollout budget toward arms most likely to yield informative, non-saturated groups.
Jin Cui, Xin-Yue Long, Bo-Ran Zhao et al.· 1 citation
Verifiable rewards improve language models through reliable task-level feedback, but methods based on Group Relative Policy Optimization (GRPO) apply a sequence-level advantage uniformly across all tokens. This coarse credit assignment reinforces or penalizes entire responses without identifying which local decisions t...
Hai-Jiang Li, Cheng-Yue Lv, Yi Zhang et al.· 0 citations
Reward-Aligned Reweighting for On-Policy Distillation (R$^{2}$-OPD), which uses outcome agreement and the magnitude of teacher--student disagreement to continuously reallocate teacher supervision, achieves the highest average accuracy among the compared training methods in both cross-size and same-size distillation.
Hao Xu, Junwei Su, Lan-Song Diao et al.· 0 citations
Flint-interactive gives AI agents a language for creating interactive visualizations. Click a chart, filter data, highlight related content, and explore beyond the view the author originally chose. The post Flint-interactive: A language for creating interactive data visualizations appeared first on Microsoft Research.