The article proposes a critical, feedback-based understanding of human–AI interaction, claiming that AI becomes artistically valuable only when kept visible as a contestable tool rather than accepted as a substitute for artistic judgement.
Abstract
This article examines artificial intelligence (AI) in artistic practice not as an autonomous creative subject or a mere labour-saving device, but as a field of models, affordances and constraints through which artists may think, test and transform their materials. Against commercial narratives that identify intelligence with efficiency, productivity and the automation of economically valuable work, it argues for the continuing centrality of embodied craft intelligence: the tacit, historically situated, perceptual and ethical knowledge developed through practice. Drawing on Leo Apostel’s theory of models, James Gibson’s concept of affordances, Michael Polanyi’s tacit knowledge, Walter Benjamin’s aura, Theodor W. Adorno’s critique of fetishism and Isaac Asimov’s story Profession, the article proposes a critical, feedback-based understanding of human–AI interaction. It distinguishes serendipitous exploration from template-driven production and suggests that the artist’s responsibility lies in judging when machine outputs become meaningful deviations rather than seductive shortcuts. The future of AI in the arts depends less on the technology’s generative power than on whether artists can preserve slow perception, historical memory, critique and responsibility within increasingly automated cultural infrastructures. Its central claim is that AI becomes artistically valuable only when kept visible as a contestable tool rather than accepted as a substitute for artistic judgement.
Science fiction literature offers rich contrasts for understanding how robots and artificial intelligence may come to shape the future of work. At the dystopian end of the spectra stands Kurt Wonnegut’s (1952) Player Piano, in which he offers a compelling and critical exploration of a future where automation has transf...
Eva Lindell, Marcus Persson, Kristina Palm· Nordic Journal of Working Li...· 0 citations
This article explores how expert practitioners sustain, redefine, and sometimes resist aesthetic standards in an era of algorithmic co-creation of GenAI by identifying how expert practitioners sustain, redefine, and sometimes resist aesthetic standards in an era of algorithmic co-creation.
Recent discourse around generative artificial intelligence has characterized its implications for creative labor as wholly unprecedented. This article challenges that framing by situating generative A.I. within a longer history of technological change in Hollywood. We conduct a historical analysis of three cases in w...
Caitlin Petre, Julia Ticona· AI & SOCIETY· 0 citations
This paper examines the presence of nonhuman intelligence in Kazuo Ishiguro's novel, Klara and the Sun, which was listed in the Booker Prize, positing that the protagonist challenges the traditional boundaries between machine, animal, and human. By analysing Klara, an Artificial Friend defined by her solar dependency a...
This essay introduces the concept of Socratic Intelligence (SI) and proposes five premises: (1) artificial and human agents learn through observation, interaction, and reflective examination of those interactions; (2) what is learned depends on metacognition and reinforcement; (3) SI comprises five interlocking dimensi...
Aistė Diržytė, Aleksandras Patapas· Filosofija Sociologija· 0 citations
In descriptions of generative artificial intelligence (GenAI), companies often anthropomorphise their innovations by attributing human-associated characteristics or capabilities to them, e.g. intelligence, understanding or reasoning. I argue that anthropomorphism can become a structuring part of sociotechnical imagin...
Anastasia Glawatzki· AI & SOCIETY· 0 citations
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MIT News · Artificial Intelligence· news.mit.eduOct 1, 2026
With $2.1 million funding from Google.org, the open-source Public Transit Intelligence Hub will unify public transit monitoring, operations, and passenger communication.
Able to defeat top-ranked human players and more efficient than other models, the new system could help decision-makers in military maneuvers or business negotiations.
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