Abstract Gamification is increasingly recognised as a vital strategy for enhancing students’ learning outcomes. In science education, particularly in physics students often experience learning as abstract, difficult, and disengaging, which negatively affect their achievement. This study evaluated how four collaborative learning strategies could enhance secondary school physics students’ achievement through Quizlet gamification. The study was guided by two research objectives. A pretest, posttest, non-equivalent quasi-experimental research design was employed. The sample size was 317 physics students. The instruments for data collection were Quizlet gamification software in four collaborative learning strategies and physics achievement test (PAT). The instruments were validated by physics education experts. The PAT was pilot tested on 49 physics students and analysed using spearman ranking correlation which yielded 0.89 confirming its validity. The instrument was used to generate data which were analysed using mean, standard deviation, analysis of covariance and Sidak post hoc. Sensitivity and fidelity analysis were carried out to confirm the findings and implementation of problem based learning. The data analysed showed that the use of collaborative learning strategy in gamified environment enhances physics students’ academic achievement in think–pair–share (TPS), Jigsaw, reciprocal peer tutoring (RPT) and problem-based learning (PBL). Male students outperformed their female peers in RPT and Jigsaw however, in TPS and PBL, gender differences in achievement were negligible. The study concluded that the use of four collaborative learning strategies in Quizlet gamified environment enhances physics students’ achievement in TPS, Jigsaw, RPT and PBL. Therefore, teachers should integrate Quizlet gamification into collaborative learning setting to improve physics students’ achievement. Also, gender-responsive strategies should be incorporated into RPT and JIGSAW to bridge performance gaps, while maintaining inclusive practices in TPS and PBL.
This publication proposes a definition and a classification of agile software development approaches and analyses ten software development methods that can be characterized as being "agile" against the defined criterion.
P. Abrahamsson, O. Salo, Jussi Ronkainen et al.· arXiv.org· 727 citations· ⚡54
The study shows that agile practices improve both informal and formal communication, but indicates that, in larger development situations involving multiple external stakeholders, a mismatch of adequate communication mechanisms can sometimes even hinder the communication.
M. Pikkarainen, Jukka Haikara, O. Salo et al.· Empirical Software Engineeri...· 401 citations· ⚡48
The results indicate that software engineering work practices are chosen opportunistically, adapted and configured to provide value under the constrains imposed by the startup context.
Nicolò Paternoster, Carmine Giardino, M. Unterkalmsteiner et al.· Information and Software Tec...· 394 citations· ⚡54
The results show that the embedded industry has been able to apply agile methods in its development processes and that the appreciation of the agile methods and their individual practices appears to increase once adopted and applied in practice.
O. Salo, P. Abrahamsson· IET Software· 238 citations· ⚡9
Consequences of happiness and unhappiness that are beneficial and detrimental for developers' mental well-being, the software development process, and the produced artifacts are found.
D. Graziotin, Fabian Fagerholm, Xiaofeng Wang et al.· Journal of Systems and Softw...· 236 citations· ⚡13
The Mobile-D approach is briefly outlined here and the experiences gained from four case studies are discussed, which helped develop an agile development approach for mobile application development.
P. Abrahamsson, Antti Hanhineva, H. Hulkko et al.· Conference on Object-Oriente...· 225 citations· ⚡18
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