This work proposes Reward Stimulation Implicit Q-Learning (RSIQL), a simple non-hierarchical method that introduces additional reward signals at progress-making intermediate states in offline trajectories and achieves performance competitive with hierarchical offline goal-conditioned methods, while retaining a simple flat policy structure.
Abstract
Goal-conditioned reinforcement learning aims to learn policies that reach specified goals, but remains challenging in offline settings with sparse rewards and long-horizon dependencies. In such settings, goal-completion information can be temporally distant from the early decisions that enable success, while offline value estimation introduces additional error. We study this issue from a reward-propagation perspective and show, in a stylized delayed-goal setting, how goal-directed value separation can become small relative to local estimation error. Motivated by this analysis, we propose Reward Stimulation Implicit Q-Learning (RSIQL), a simple non-hierarchical method that introduces additional reward signals at progress-making intermediate states in offline trajectories. RSIQL uses an auxiliary goal-conditioned value function to identify intermediate states estimated to make progress toward the goal and applies reward stimulation to provide less-delayed training supervision. Unlike hierarchical methods, RSIQL does not learn a separate high-level subgoal policy. Experiments on D4RL goal-reaching benchmarks and OGBench show that RSIQL improves over goal-conditioned IQL on average and achieves performance competitive with hierarchical offline goal-conditioned methods, while retaining a simple flat policy structure.
DSP casts high-level planning as guided generative inference over goal-conditioned subgoals and learns both conditional and unconditional flows, enabling classifier-free guidance to introduce a goal-directed bias at inference time.
Heng-Rui Zhang, Yu-Hu Cheng, C. L. Philip Chen et al.· 3 citations
An alternative reward shaping method (RS) is proposed that removes deceptive rewards at the expense of theoretical guarantees of PBRS, and another method named Locally-Guided Actor Critic (LG-AC) that rewards the agent for reaching intermediate goals achieves the best overall performance across tasks.
This work introduces eVTA, which learns success probabilities from mixed-quality policy rollouts through temporal-difference-style bootstrapping, without expert demonstrations or intermediate annotations, and introduces RL with Evolving Rewards (RLER), a closed-loop framework that adapts eVTA using newly collected roll...
Duo Wu, Hai-Feng Wang, Rongwei Lu et al.· 0 citations
Contrastive Reinforcement Learning (CRL) learns representations that estimate goal reachability, yet its policy remains conditioned on raw goals and therefore does not directly exploit the geometry encoded by its critic. We introduce Direction-Conditioned Policies (DCP), a method built around a small modification to CR...
S. Swaminathan, Damiya Gondha, Theyanesh Eswaramoorthy Rajahkrishnan et al.· 0 citations
Goal-conditioned reinforcement learning (GCRL) relies heavily on how target goals are represented to the policy. While recent methods encode goals via temporal distance, occupancy, or controllability, it remains unclear how much downstream performance actually depends on representation quality. We study this in offline...
Syed Nazmus Sakib, Abdul Monaf Chowdhury, Nafiul Haque et al.· 0 citations
The proposed PathBridger is a hierarchical offline GCRL method that explicitly connects subgoal selection to short-horizon execution, and constructs a state-space bridge toward the selected intermediate endpoint and decodes it into a short executable action chunk using an inverse dynamics model.
Learn how Google DeepMind and GovTech Singapore uses lightweight on-device Gemma models to intercept conversational scams in private chats with zero cloud data egress.
MIT News · Artificial Intelligence· news.mit.eduOct 13, 2026
Machine-learning networks can learn without detailed instructions from a designer. Those that do may offer insight into how the brain reorganizes itself during learning.
Microsoft Research Blog· microsoft.comOct 12, 2026
StudentSim is a research system for evaluating and improving AI tutoring tools before they are tested with learners. It models how individuals may engage with tutors, giving feedback to improve tutor performance across subjects like chess, writing, and mathematics. The post Simulating student learning for better AI tutoring appeared first on Microsoft Research.
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