DSP casts high-level planning as guided generative inference over goal-conditioned subgoals and learns both conditional and unconditional flows, enabling classifier-free guidance to introduce a goal-directed bias at inference time.
Abstract
Offline goal-conditioned reinforcement learning (GCRL) learns goal-directed policies from reward-free data, but in long-horizon tasks, goal-conditioned value functions often provide unstable guidance due to sparse rewards and discounting. Hierarchical methods partially mitigate this issue via subgoal decomposition; however, high-level decision-making still relies on noise-sensitive value estimates, leading to unstable behavior in complex environments. We address this limitation by proposing \textbf{D}iffusion \textbf{S}ubgoal \textbf{P}lanning (\textbf{DSP}), a diffusion-based framework for high-level subgoal generation. DSP casts high-level planning as guided generative inference over goal-conditioned subgoals and learns both conditional and unconditional flows, enabling classifier-free guidance to introduce a goal-directed bias at inference time. By removing explicit value-based guidance from high-level planning, DSP generates reachable and goal-directed subgoals through a generative model while retaining hierarchical execution. Experiments on offline GCRL benchmarks demonstrate that DSP outperforms prior methods on a range of navigation and manipulation tasks, with particularly strong performance in maze environments that require multi-step subgoal planning.
This work proposes Reward Stimulation Implicit Q-Learning (RSIQL), a simple non-hierarchical method that introduces additional reward signals at progress-making intermediate states in offline trajectories and achieves performance competitive with hierarchical offline goal-conditioned methods, while retaining a simple f...
An alternative reward shaping method (RS) is proposed that removes deceptive rewards at the expense of theoretical guarantees of PBRS, and another method named Locally-Guided Actor Critic (LG-AC) that rewards the agent for reaching intermediate goals achieves the best overall performance across tasks.
The proposed PathBridger is a hierarchical offline GCRL method that explicitly connects subgoal selection to short-horizon execution, and constructs a state-space bridge toward the selected intermediate endpoint and decodes it into a short executable action chunk using an inverse dynamics model.
Contrastive Reinforcement Learning (CRL) learns representations that estimate goal reachability, yet its policy remains conditioned on raw goals and therefore does not directly exploit the geometry encoded by its critic. We introduce Direction-Conditioned Policies (DCP), a method built around a small modification to CR...
S. Swaminathan, Damiya Gondha, Theyanesh Eswaramoorthy Rajahkrishnan et al.· 0 citations
This article proposes a novel causal approach to learning subgoal spaces that learns higher quality subgoal representations and outperforms current methods, and proposes a regularization method to alleviate representation collapse and improve stability.
Across diverse goal-reaching tasks, DCRL substantially outperforms prior flat offline GCRL methods, and on the five most challenging long-horizon OGBench tasks, it improves the best prior average score from 55 to 64, surpassing all flat and hierarchical baselines.
Hyeonseong Jeon, Youngwoon Lee· 1 citation
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