The rapid growth of the coffee shop industry in the Tebet area of South Jakarta has created intense business competition. Currently, Relung Kopi faces challenges regarding inconsistent product quality, price perceptions that do not yet align with the customer experience, and a decline in repeat visits from existing customers. This study aims to analyze the influence of product quality and price perception on consumer purchasing decisions at Relung Kopi. A quantitative approach was employed, utilizing questionnaires, observation, and a literature review. Based on an average population of 2,700 customers per month, a sample of 96 respondents was selected using the Slovin formula. Data analysis was conducted using SPSS software, encompassing tests for validity, reliability, classical assumptions, multiple linear regression, t-tests, F-tests, and the coefficient of determination (R²). The results indicate that product quality has a positive and significant partial effect on purchasing decisions (regression coefficient: 0.388; sig.: 0.000). Price perception also has a positive and significant effect on purchasing decisions (regression coefficient: 0.710; sig.: 0.000). Simultaneously, both variables were found to have a significant effect on purchasing decisions (sig.: 0.000). The R-squared value of 0.512 indicates that 51.2% of the variation in purchasing decisions can be explained by product quality and price perception, while the remaining 48.8% is influenced by factors outside the scope of this study.
This publication proposes a definition and a classification of agile software development approaches and analyses ten software development methods that can be characterized as being "agile" against the defined criterion.
P. Abrahamsson, O. Salo, Jussi Ronkainen et al.· arXiv.org· 727 citations· ⚡54
The study shows that agile practices improve both informal and formal communication, but indicates that, in larger development situations involving multiple external stakeholders, a mismatch of adequate communication mechanisms can sometimes even hinder the communication.
M. Pikkarainen, Jukka Haikara, O. Salo et al.· Empirical Software Engineeri...· 401 citations· ⚡48
The results indicate that software engineering work practices are chosen opportunistically, adapted and configured to provide value under the constrains imposed by the startup context.
Nicolò Paternoster, Carmine Giardino, M. Unterkalmsteiner et al.· Information and Software Tec...· 394 citations· ⚡54
The results show that the embedded industry has been able to apply agile methods in its development processes and that the appreciation of the agile methods and their individual practices appears to increase once adopted and applied in practice.
O. Salo, P. Abrahamsson· IET Software· 238 citations· ⚡9
Consequences of happiness and unhappiness that are beneficial and detrimental for developers' mental well-being, the software development process, and the produced artifacts are found.
D. Graziotin, Fabian Fagerholm, Xiaofeng Wang et al.· Journal of Systems and Softw...· 236 citations· ⚡13
The Mobile-D approach is briefly outlined here and the experiences gained from four case studies are discussed, which helped develop an agile development approach for mobile application development.
P. Abrahamsson, Antti Hanhineva, H. Hulkko et al.· Conference on Object-Oriente...· 225 citations· ⚡18
“X-Hinges” helps design and 3D print items like lamps and gloves with an interactive twist: automatically embedded sensors that perceive and adaptively respond to human contact.
StudentSim is a research system for evaluating and improving AI tutoring tools before they are tested with learners. It models how individuals may engage with tutors, giving feedback to improve tutor performance across subjects like chess, writing, and mathematics. The post Simulating student learning for better AI tutoring appeared first on Microsoft Research.
We use cookies to run the site and, with your consent, for analytics and to show ads.
See our Cookie Policy.