Jan 2026· Nursing Research and Practice· Vol 2026· 0 citations· 34 references
Medicine
TL;DR
It is suggested that integrating a gamified flipped classroom with in‐class games may enhance nursing students’ disposition toward critical thinking.
Abstract
Background Combining gamification with the flipped classroom as a novel teaching method for enhancing the learning process has theoretical advantages. Aim This study aimed to investigate the effect of the gamified flipped classroom method on the critical thinking disposition of undergraduate nursing students at Isfahan University of Medical Sciences. Methods This study was a single‐group, quasiexperimental design with a pretest and a posttest. This study was conducted on 60 fourth‐semester nursing students. The intervention consisted of a gamified flipped classroom, with the preclass component delivered on a virtual learning management system with games and the in‐class component gamified in face‐to‐face classes. The Persian version of the California Critical Thinking Disposition Inventory (CCTDI) was used. Results A statistically significant improvement was observed in overall critical thinking disposition and in the subscales of open‐mindedness, analyticity, and maturity following the implementation of the gamified flipped classroom (p = 0.001). Effect sizes were moderate to strong (95% CI: −0.71 to −0.47). Conclusion This study suggests that integrating a gamified flipped classroom with in‐class games may enhance nursing students’ disposition toward critical thinking.
Background: Conventional teacher-centred pedagogy has dominated nursing education. However, these methods have been associated with passive learning, inability to develop problem-solving and critical thinking skills among nursing students, and an increasing theory and practice gap. Adoption of innovative student-centre...
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BACKGROUND
Case-based learning (CBL) and online escape room games (ERGs) are two active learning strategies that cultivate critical thinking. Case-based learning promotes analytical reasoning through structured scenarios and guided discussions, whereas escape room games employ gamified challenges to enhance engagement...
Trung V. Nguyen, Chien-Lin Kuo, Shu-Yu Kuo et al.· Nurse Education Today· 0 citations
Introduction
. The effectiveness of the flipped classroom model in higher education is constrained by insufficient student engagement during the self-directed preparatory phase. One approach to addressing this limitation is the integration of gamification elements into the model’s framework.
Aim
. The present rese...
C. M. Wajabula, I. Degeng, D. Kuswandi et al.· The Education and science jo...· 0 citations
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