This work proposes Latent Telepathy, a content-controlled protocol in which bandwidth, latency, topology and receiver are held fixed and only the message content varies, and identifies a requirement for porting MARL communication results to continuous control.
Abstract
In a decentralized multi-robot team under partial observability, the fact that decides a robot's next action is often visible only to a teammate. Existing decentralized methods communicate kinematic information, such as position or planned trajectory, which cannot convey what the teammate perceives. Learned communication in multi-agent reinforcement learning (MARL) can carry perceptual content, but the resulting messages are task-coupled and opaque. We propose Latent Telepathy. Each robot broadcasts the perceptual latent vector it already computes for its own use, the output of an encoder trained with a self-supervised joint-embedding predictive objective, frozen, and shared across the team. A teammate learns to act on it from task reward alone. Because the encoder already runs for perception, the message costs no additional computation and a single compact vector of bandwidth. Because the encoder is frozen before any policy is trained, the message means the same thing to every robot, and the receiving robot is never told what it means. We evaluate Latent Telepathy with a content-controlled protocol in which bandwidth, latency, topology and receiver are held fixed and only the message content varies. Broadcasting the latent lets a navigator avoid an occluded hazard in 99.7% of episodes, matching a noiseless hand-designed message. Position and trajectory messages remain at chance, and the raw camera image, 186 times wider, is less reliable than the compressed latent. The result holds from a discrete gridworld to rendered pixels under continuous velocity control, and the encoder decodes the hazard from a physical robot's camera in 102 of 102 live decisions. We also identify a requirement for porting MARL communication results to continuous control, that the decision a message informs must remain reachable by exploration, and show how to restore it.
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