Sep 2026· Southeast Asia Early Childhood Journal· Vol 15, pp. 133· 0 citations· 41 references
Creativity in Education and Neuroscience
Abstract
This study examined the level of creativity development among six-year-old children and investigated whether significant gender differences existed in creativity achievement. A quantitative survey design was employed, involving 98 preschool and kindergarten children in Kota Kinabalu, Sabah, selected through random sampling. The Torrance Tests of Creative Thinking (TTCT) was used as the research instrument to assess four dimensions of creativity: fluency, flexibility, originality, and elaboration. Data were analyzed using descriptive statistics and an independent samples t-test through SPSS software. The findings revealed that boys demonstrated a moderate level of creativity (M = 10.90, SD = 4.779), while girls demonstrated a good level of creativity (M = 11.79, SD = 5.026). Overall, the participants showed a moderate-to-good level of creativity development. However, the independent samples t-test indicated no statistically significant difference in creativity scores between boys and girls (p = 0.103). The findings suggest that gender does not significantly influence creativity development among six-year-old children. Instead, creativity may be shaped more strongly by environmental, instructional, and sociocultural factors. The study highlights the importance of providing supportive, play-based, and inclusive learning environments that encourage creativity among all children regardless of gender.
This publication proposes a definition and a classification of agile software development approaches and analyses ten software development methods that can be characterized as being "agile" against the defined criterion.
P. Abrahamsson, O. Salo, Jussi Ronkainen et al.· arXiv.org· 727 citations· ⚡54
The study shows that agile practices improve both informal and formal communication, but indicates that, in larger development situations involving multiple external stakeholders, a mismatch of adequate communication mechanisms can sometimes even hinder the communication.
M. Pikkarainen, Jukka Haikara, O. Salo et al.· Empirical Software Engineeri...· 401 citations· ⚡48
The results indicate that software engineering work practices are chosen opportunistically, adapted and configured to provide value under the constrains imposed by the startup context.
Nicolò Paternoster, Carmine Giardino, M. Unterkalmsteiner et al.· Information and Software Tec...· 394 citations· ⚡54
The results show that the embedded industry has been able to apply agile methods in its development processes and that the appreciation of the agile methods and their individual practices appears to increase once adopted and applied in practice.
O. Salo, P. Abrahamsson· IET Software· 238 citations· ⚡9
Consequences of happiness and unhappiness that are beneficial and detrimental for developers' mental well-being, the software development process, and the produced artifacts are found.
D. Graziotin, Fabian Fagerholm, Xiaofeng Wang et al.· Journal of Systems and Softw...· 236 citations· ⚡13
The Mobile-D approach is briefly outlined here and the experiences gained from four case studies are discussed, which helped develop an agile development approach for mobile application development.
P. Abrahamsson, Antti Hanhineva, H. Hulkko et al.· Conference on Object-Oriente...· 225 citations· ⚡18
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