Sep 2026· Revista de Instrumentos, Modelos e Políticas em Avaliação Educacional· Vol 7, pp. e026021· 0 citations
Abstract
This study analyzes how the Brazilian National Common Core Curriculum (BNCC) and the Fortaleza Curriculum Reference Document (DCRFor) articulate electronic games, inclusion, and school Physical Education, in dialogue with scientific literature in the field. This is a qualitative, bibliographic, documentary, and exploratory study. The bibliographic search was structured around academic databases and portals using descriptors related to electronic games, school Physical Education, inclusion, digital technologies, and exergames, complemented by reference works. Documentary analysis focused on the BNCC and DCRFor and used thematic categories derived from the research problem and objective. Findings indicate progress in the curricular recognition of digital culture, but also show different levels of detail and few specific guidelines for turning electronic games into inclusive learning experiences. As a contribution, the study proposes an analytical matrix with four dimensions for pedagogical planning and evaluation: access, participation, mediation, and learning. It concludes that digital inclusion in Physical Education requires articulation among curriculum, access conditions, teacher mediation, and observable criteria of participation and learning.
This article aimed to analyze, through a bibliographic study, the role of literature as an inclusive pedagogical tool in special education, highlighting its contributions to reader development and to the strengthening of teaching practices aligned with an inclusive perspective. Methodologically, this is a qualitative s...
Paula Santos Nascimento, Rozineide Iraci Pereira da Silva· Revista Ibero-Americana de H...· 0 citations
Digital transformation has changed the ways of teaching, learning, communicating and participating in social life, creating new pedagogical possibilities as well as new challenges for school institutions. This article aims to analyze the relationship between digital technologies, citizenship, and education, emphasizing...
A. Duarte, Rozineide Iraci Pereira da Silva· Revista Ibero-Americana de H...· 0 citations
Background: The digital transformation of secondary education has positioned teachers' digital competencies as a key component for improving the quality of teaching and learning processes. However, their development remains uneven and is influenced by pedagogical, technological, and institutional factors. Objective: To...
Carlos Flores Mamani· Horizontes. Revista de Inves...· 0 citations
This article aimed to analyze how teaching practices developed within Youth and Adult Education (EJA) contribute to school retention and the strengthening of the educational journeys of women who have returned to their studies. Methodologically, a qualitative bibliographic study was conducted, based on the analysis of...
Ivânia Barros Meneses, Rozineide Iraci Pereira da Silva· Revista Ibero-Americana de H...· 0 citations
The presence of digital technologies and game-related languages in the daily lives of children and adolescents has fostered new discussions about teaching and learning in Basic Education. In this context, gamification has been incorporated into pedagogical practices as a way of organizing learning experiences through c...
de Aguiar Sheyla da Silva, Marilde Lucia Mezaroba Pecini, Cristiane de Souza Sancho et al.· Revista Ibero-Americana de H...· 0 citations
This article aims to analyze the relationship between interdisciplinarity and the development of critical reading in the pedagogical practices of upper secondary school teachers in urban public educational institutions in Montería, Córdoba, Colombia. The study seeks to understand how teachers integrate disciplinary kno...
Nately Inés López Llorente· Revista Científica de Salud...· 0 citations
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