This software accompanies the study of persistent and transferable hydrological model niches among nine global water models. It uses terrestrial water-storage observations from the Gravity Recovery and Climate Experiment (GRACE) and GRACE Follow-On missions to estimate regional model contributions and evaluate whether the resulting geography of relative skill recurs through time and transfers to independent process observations.The Python code covers observation and model-data preparation, temporally blocked model selection and evaluation, estimation of persistent regional weights and monthly adjustments, and model-based water-storage reconstruction for 1901–2019. Statistical analyses examine temporal recurrence, groundwater and surface-water comparisons, environmental associations, regional model choice, low-storage performance, historical predictor support and held-out model–observation residuals. Plotting and table-building scripts connect these analyses to the manuscript figures, supplementary tables and graphical abstract.The archive includes analysis configurations, dependency and environment records, tests, and SLURM scripts for computationally intensive training and reconstruction. Figures and tables can be reproduced from the accompanying source data without repeating model training; selected maps also require the documented geographical boundary files. Repeating the full analysis requires the original observational and model inputs from their providers. The accompanying documentation identifies the software entry points, input requirements and relationships between numerical source files and scientific displays.
This publication proposes a definition and a classification of agile software development approaches and analyses ten software development methods that can be characterized as being "agile" against the defined criterion.
P. Abrahamsson, O. Salo, Jussi Ronkainen et al.· arXiv.org· 727 citations· ⚡54
The study shows that agile practices improve both informal and formal communication, but indicates that, in larger development situations involving multiple external stakeholders, a mismatch of adequate communication mechanisms can sometimes even hinder the communication.
M. Pikkarainen, Jukka Haikara, O. Salo et al.· Empirical Software Engineeri...· 401 citations· ⚡48
The results indicate that software engineering work practices are chosen opportunistically, adapted and configured to provide value under the constrains imposed by the startup context.
Nicolò Paternoster, Carmine Giardino, M. Unterkalmsteiner et al.· Information and Software Tec...· 394 citations· ⚡54
The results show that the embedded industry has been able to apply agile methods in its development processes and that the appreciation of the agile methods and their individual practices appears to increase once adopted and applied in practice.
O. Salo, P. Abrahamsson· IET Software· 238 citations· ⚡9
Consequences of happiness and unhappiness that are beneficial and detrimental for developers' mental well-being, the software development process, and the produced artifacts are found.
D. Graziotin, Fabian Fagerholm, Xiaofeng Wang et al.· Journal of Systems and Softw...· 236 citations· ⚡13
The Mobile-D approach is briefly outlined here and the experiences gained from four case studies are discussed, which helped develop an agile development approach for mobile application development.
P. Abrahamsson, Antti Hanhineva, H. Hulkko et al.· Conference on Object-Oriente...· 225 citations· ⚡18
“X-Hinges” helps design and 3D print items like lamps and gloves with an interactive twist: automatically embedded sensors that perceive and adaptively respond to human contact.
StudentSim is a research system for evaluating and improving AI tutoring tools before they are tested with learners. It models how individuals may engage with tutors, giving feedback to improve tutor performance across subjects like chess, writing, and mathematics. The post Simulating student learning for better AI tutoring appeared first on Microsoft Research.
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