Oct 2026· Proceedings of the 14th Nordic Conference on Human-Computer Interaction· pp. 1-13· 0 citations· 63 references
TL;DR
It is argued that artists working at the edge of GenAI systems offer HCI a model for designing with limitations rather than against them, arguing that artists working at the edge of GenAI systems offer HCI a model for designing with limitations rather than against them.
Abstract
Generative AI is rapidly transforming creative practice, yet its limitations (bias, censorship, opacity, instability, and ethical uncertainty) are often treated as flaws to be fixed. Artists, however, have historically worked with the malfunctions of emerging technologies as creative material. Drawing on interviews with 13 contemporary artists, we identify five recurring forms of constraint in GenAI systems and five design orientations artists use to rework them: Exposure (making seams visible), Redirection (working around constraints), Systematisation (making failure repeatable), Practiced Governance (ethical self-regulation), and Scaffolding (designing interpretive contexts for audiences). Instead of hiding seams, artists treat them as resources for reflection, critique, and creative expansion. We frame these practices as forms of seamful and constraint-based design, arguing that artists working at the edge of GenAI systems offer HCI a model for designing with limitations rather than against them.
Creative writers are under growing pressure to adapt to generative AI (genAI), which affords efficiency gains but may disrupt established notions of authorship, originality, and craft. To examine this tension, we conducted a qualitative online survey with Finnish professional writers (n=52), including book authors, scr...
Matilda Kalving, Kaisa Väänänen, Thomas Olsson· Proceedings of the 14th Nord...· 0 citations
This critique paper articulates a set of design tropes that evoke more-than-human confusions: The Tortured Plant, the Cyberpunk Wearable, and the Faked Human. Drawing on examples from recognized design projects across interaction design, speculative design, and media artworks, the paper highlights how these tropes surf...
Ylva Fernaeus· Adjunct Proceedings of the 1...· 0 citations
Generative AI tools such as Midjourney, Adobe Firefly, and DALL-E are changing how graphic designers work and putting pressure on how they see themselves professionally. Prior research has looked at GenAI’s technical capabilities, its effects on creative industries broadly, copyright questions, and design pedagogy, usu...
Bahaa Mustafa, Abeer Ibrahim· American Journal of Arts and...· 0 citations
This paper examines the practices of three women artists working across the twentieth and early twenty-first centuries. Drawing on Martin Buber’s philosophy of relation and Vilém Flusser’s analysis of technological mediation, it considers how their practices respond to changing conditions of production across analogue...
This article investigates the negotiation of artistic and evaluative legitimacy following the introduction of generative artificial intelligence (gAI) tools in a university-level drawing course. By examining the lived experiences of ten art education students and three lecturers at the University of Education, Winneba...
Ebenezer Kow Abraham, T. Mensah, E. Buxton· Image & Text· 0 citations
This article examines how creativity is understood within contemporary graphic design practice, arguing that it is increasingly reduced to the continuous production of novelty. While creativity research generally treats novelty alone as insufficient to constitute creativity (Amabile, 1996; Boden, 2004; Runco & Jaeger,...
A new computational approach reveals how cells communicate to assemble into tissues. This could accelerate stem cell engineering, improve disease models, and inform therapies.
MIT News · Artificial Intelligence· news.mit.eduOct 15, 2026