Natural human conversation is inherently a real-time interaction in which speech and facial behavior continuously evolve. Enabling such interaction requires a conversational avatar to jointly generate speech and facial motion in real time, prepare facial motion for upcoming speech before the corresponding audio is emitted, and produce non-verbal reactions that reflect the ongoing dialogue. However, existing conversational avatar systems cannot address such requirements: audio-driven methods rely on pre-given speech, while joint streaming generation alone does not ensure anticipatory articulation or semantically appropriate reactions. We propose $\textbf{FacePlex}$, a unified framework for full-duplex speech-facial motion generation and real-time avatar rendering. FacePlex jointly coordinates speech, facial motion, and Gaussian splatting rendering on a shared streaming timeline. To prepare facial motion for upcoming speech, FacePlex predicts a short speech continuation and uses its future hidden states through asymmetric conditioning and denoising, while continuously updating them as new user audio arrives without observing future user input. For dialogue-grounded non-verbal behavior, we construct $\textit{SemReact}$, a dataset aligning dialogue context, reaction semantics, and facial motion, and introduce a semantic behavior router that guides continuous motion during both speaking and listening. Extensive experiments show improved audio-visual synchronization and facial articulation, natural dialogue-grounded non-verbal responses, and low-latency of 122 ms end-to-end avatar interaction.
This paper investigates developing real-world perception for active agents, proposes Gibson Environment for this purpose, and showcases a set of perceptual tasks learned therein.
F. Xia, Amir Zamir, Zhi-Yang He et al.· 2018 IEEE/CVF Conference on...· 1,069 citations· ⚡112
This publication proposes a definition and a classification of agile software development approaches and analyses ten software development methods that can be characterized as being "agile" against the defined criterion.
P. Abrahamsson, O. Salo, Jussi Ronkainen et al.· arXiv.org· 727 citations· ⚡54
The study shows that agile practices improve both informal and formal communication, but indicates that, in larger development situations involving multiple external stakeholders, a mismatch of adequate communication mechanisms can sometimes even hinder the communication.
M. Pikkarainen, Jukka Haikara, O. Salo et al.· Empirical Software Engineeri...· 401 citations· ⚡48
The results indicate that software engineering work practices are chosen opportunistically, adapted and configured to provide value under the constrains imposed by the startup context.
Nicolò Paternoster, Carmine Giardino, M. Unterkalmsteiner et al.· Information and Software Tec...· 394 citations· ⚡54
The possibility of inferring high-dimensional data inference in a model that consists of a prior and an auxiliary differentiable constraint given some additional information is considered, thereby allowing a range of potential applications in adapting models to new domains and tasks.
Alexandros Graikos, Esmeralda S. Whitammer, N. Jojic et al.· Neural Information Processin...· 316 citations· ⚡15
Professor Paris Smaragdis develops computers with superhuman hearing for applications like speech recognition, music understanding, and environmental monitoring.
MIT News · Artificial Intelligence· news.mit.eduOct 13, 2026
Machine-learning networks can learn without detailed instructions from a designer. Those that do may offer insight into how the brain reorganizes itself during learning.
Exploring how generative AI could make machine vision more accessible to businesses. The post GenEye in a Box: Making Machine Vision Something You Can Just Ask For appeared first on GPT-Lab.
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