Large-scale learning programmes generate records that make learner participation observable across different activities. Participation points are commonly used to record and encourage such participation, but their value may extend beyond the activities for which points are awarded. Existing evaluations often examine gamification outcomes within the activities or learning environments in which the game elements are implemented, providing limited evidence about whether early participation points contain information about later participation outside the points system. This study examines whether early participation points can provide information about learners'later participation in a self-paced learning track that does not award participation points. Using anonymised records from 876 learners in a large-scale remote software-upskilling internship, we examined participation points generated from live-session attendance and poll responses against later self-paced course completion. The primary analysis used the 438 learners who earned at least one point during the first week, while the full cohort was retained for the no-point analysis. Week-one participation points distinguished learners who later completed a self-paced course with an AUC of 0.89, increasing to 0.95 by the fourth week. Similar AUCs were observed at both stages of the self-paced course sequence, while the absence of week-one points identified learners who did not start or did not complete a self-paced course with 95% precision. These findings indicate that early participation points can provide information about later participation outside the activities that generate the points. Such information can help large-scale learning programmes identify learners who may require timely attention while learning is still in progress, without treating participation points as a measure of overall learner engagement.
This publication proposes a definition and a classification of agile software development approaches and analyses ten software development methods that can be characterized as being "agile" against the defined criterion.
P. Abrahamsson, O. Salo, Jussi Ronkainen et al.· arXiv.org· 727 citations· ⚡54
The study shows that agile practices improve both informal and formal communication, but indicates that, in larger development situations involving multiple external stakeholders, a mismatch of adequate communication mechanisms can sometimes even hinder the communication.
M. Pikkarainen, Jukka Haikara, O. Salo et al.· Empirical Software Engineeri...· 401 citations· ⚡48
The results indicate that software engineering work practices are chosen opportunistically, adapted and configured to provide value under the constrains imposed by the startup context.
Nicolò Paternoster, Carmine Giardino, M. Unterkalmsteiner et al.· Information and Software Tec...· 394 citations· ⚡54
The perception of the impact of agile methods is predominantly positive, and several challenge areas were discovered, but based on this study, agile methods are here to stay.
M. Laanti, O. Salo, P. Abrahamsson· Information and Software Tec...· 260 citations· ⚡20
AI agents can generate code at a scale that’s hard for humans to review line-by-line. PDD Kit helps ensure the code is doing what the developer intended by creating formal specifications and testing against them. It converts developer intent into a Verus specification, proves AI-generated code meets it for every input, and uses tests where proofs aren't practical. Developers review intent, not every line. The post Formally verifying agent-written full-stack web apps with PDD Kit appeared first o…
Professor Paris Smaragdis develops computers with superhuman hearing for applications like speech recognition, music understanding, and environmental monitoring.
MIT News · Artificial Intelligence· news.mit.eduOct 23, 2026
During the School of Humanities, Arts, and Social Sciences’ 75th Anniversary Symposium, President Sally Kornbluth said “MIT has never needed your particular insight and guidance more than we do now.”
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