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Preprint Aug 2026

RADmesh: Remesh-Aware Mesh Deformation

A vertex-based deformation optimization quantity capable of large deformations and robustness to such noise is proposed, periodically remesh using an isotropic remesher that interpolates and carries forward the deformation optimization state.

Nam Anh Dinh, Itai Lang, Oded Stein et al. · 0 citations
Preprint Sep 2026

GradRig: Differentiable Weights for Skinned Gaussian Splat Deformation

Skinned deformation is a common framework to turn a 3D shape from its rest pose into a dynamic pose through the deformation of a coarser kinematic structure, called rig. When applied to a 3D mesh, this rig only needs to displace vertices to deform the polygons that connect them. However, when deforming 3D Gaussian Spla...

Nina Vesseron, É. Michel · 0 citations
Preprint Sep 2026

Superquadric Primitive Decomposition of 3D point clouds via Geometric-Aware Inlier Refinement

The decomposition of 3D point clouds into interpretable geometric primitives remains a longstanding challenge in Computer Vision and Computer Graphics. Among the available representations, superquadrics offer a compact and expressive model capable of capturing a wide range of shapes. However, their estimation is inhere...

Alessandro Rinaldi, Edoardo Tedesco, Andrea Ferraris et al. · 0 citations
Conference Open access Jun 2026

GARO: Geometry-Aware Redundancy Optimization for Real-Time and High-Fidelity Dynamic Gaussian Splatting

Novel view synthesis is a key task for dynamic scene reconstruction, where high rendering speed is essential for applications such as virtual reality. Existing deformable Gaussian Splatting methods achieve high-fidelity dynamic scene modeling, but still face limitations in memory usage and rendering efficiency due to t...

Hui-Wen Xue, Kai-Xing Zhao, Zuheng Ming et al. · 0 citations
Review Open access Sep 2026

From a Single Image to a 3D Model: A Review of 3D Human Reconstruction from Monocular Images

In recent years, 3D human reconstruction technology has been widely applied across various industries such as digital humans, virtual reality, gaming, and film production. Among them, the task of generating a 3D human body model from a single two-dimensional image, known as single-image 3D human body reconstruction—pos...

Bo-Lin Guan · 0 citations

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