Skip to content
Open access

DeformGrasp: A Human-Guided and Synthetic Data Framework for Learning-Based Deformable Object Grasping Using Anthropomorphic Robot Hands

Sep 2026 · Applied Sciences · Vol 16, pp. 9203 · 0 citations · 42 references

TL;DR

An imitation learning framework for developing a model-free behavioral cloning (BC) policy that generates grasp strategies for three-dimensional deformable objects and results demonstrate that contact-driven augmentation and BC can support ARH grasping of three-dimensional deformable objects despite an initial small-number human-demonstration dataset.

Abstract

Object grasping and manipulation are fundamental operations for daily activities. Individuals with impaired grasping ability could be assisted and benefited by using prosthetic anthropomorphic robot hands (ARHs). However, controlling a high-degree-of-freedom ARH in unstructured environments using model-based methods is challenging because object-specific interaction models must be developed in advance and accessed in real time. This research presents an imitation learning framework for developing a model-free behavioral cloning (BC) policy that generates grasp strategies for three-dimensional deformable objects. The proposed four-stage framework includes human-guided grasp synthesis, synthetic grasp augmentation, BC policy training, and BC policy evaluation. Human demonstrations are captured using a user-interaction glove, an NVIDIA Isaac SimTM-based simulation environment, and an NI LabVIEW interface to transfer finger-motion and feedback data between the wearable and simulation environments. Fifty four (54) successful human-guided demonstrations were performed for cylindrical and cuboid deformable objects with variations in size, positional offset from the palm, and Young’s modulus. The human-guided demonstrations formed the basis to generate 200 additional successful grasps through contact-driven synthetic augmentation to form a 254-demonstration dataset for BC policy training and evaluation using an 85% and 15% split, respectively. The trained BC policy was assessed using offline action-error metrics and in-simulation deployment on held-out object configurations, achieving stable grasp execution rates of 68% (15 of 22) for cylindrical and 56% (9 of 16) for cuboid objects. These results demonstrate that contact-driven augmentation and BC can support ARH grasping of three-dimensional deformable objects despite an initial small-number human-demonstration dataset.

Read PDF

Similar papers

#artificial intelligence Preprint Sep 2026

Weave: Learning Whole-Body Dexterous Loco-Manipulation from Human-Object Interactions

Weave is presented, a unified framework for learning whole-body dexterous humanoid-object interaction from captured human demonstrations that converts captured human-object interactions into executable robot-object references through contact-aware retargeting and approach-motion completion.

Liu Cao, Xing-Ze Wu, Jing-Zhi Cui et al. · 1 citation
#artificial intelligence Preprint Aug 2026

Iterative Grasp Pose Refinement: A Deep Reinforcement Learning Approach for 2D Vision

A reinforcement learning-based framework for robotic grasp refinement, integrating keypoint-based object representations with a Deep Q-Network (DQN), is proposed, offering a scalable and adaptable solution for contact-rich manipulation tasks.

Amir Arsalan Nematollahi, Shayan Ahmadi, M. T. Masouleh et al. · 0 citations
Preprint Sep 2026

DexTaG: Tactile-as-Guidance in Reinforcement Learning for Dexterous Manipulation

Glove-based motion capture is emerging as a scalable approach to collecting dexterous-hand demonstration data. However, due to the kinematic gap between the human and robot hand, the recorded human motions cannot be executed directly on the robot, especially for contact-rich tool-use tasks involving in-hand reorientati...

Han Yang, Yian Wang, Yun-Long Song et al. · 0 citations
Preprint Sep 2026

FoLD: Force-Informed Learning for Dexterous Articulated Object Manipulation

Transferring human demonstrations to dexterous robots remains challenging because differences in hand morphology and contact dynamics often cause retargeted motions to fail at producing the intended object behavior. We present \textbf{FoLD}, a framework for learning dexterous manipulation of articulated objects through...

Hao-Wei Shen, Ti-Ngai Li, Yu-Meng Liu et al. · 0 citations
Preprint Sep 2026

DexWeave: Learning Dexterous Humanoid Loco-Manipulation from Human Demonstrations

Learning dexterous humanoid loco-manipulation from human demonstrations requires transferring not only human motion, but also the coordinated interaction structure underlying the demonstrated behavior. This is challenging because embodiment differences distort the coupling among body motion, wrist placement, finger art...

Nai-Chuan Sun, Hao Shen, Yi-Zhang Zhang et al. · 0 citations

We use cookies to run the site and, with your consent, for analytics and to show ads. See our Cookie Policy.