Recent progress in large language model reasoning has been driven by benchmarks and reinforcement learning environments with automatically verifiable rewards, particularly in mathematics, code, and formal logic. These settings make model accuracy easier to evaluate and optimize, but it remains unclear how far success under fixed problem specifications and stable evaluation criteria transfers to reasoning outside such domains. Real-world reasoning often proceeds under incomplete and revisable information: conclusions may be supported provisionally, defeated by counter-evidence, reinstated by further arguments, or revised when stronger reasons become available. Reasoning of this kind is generally referred to as defeasible reasoning. We introduce ArgGYM, a procedural benchmark and RLVR-compatible training environment for structured defeasible reasoning. ArgGYM decomposes this reasoning into twelve tasks and grounds task-specific scoring in a symbolic argumentation engine that computes the formal states used to evaluate model outputs. It includes a frozen benchmark of 1,440 verified instances across fifteen curriculum configurations, two argument preference orderings (weakest-link and last-link), and two set orderings (elitist and democratic), while the same generators and verifiers can produce fresh instances for evaluation that reduces dependence on static test sets and for verifiable-reward training. On the frozen benchmark, frontier and open-weight models show sharply different reasoning profiles: they can recover substantial parts of structured answers without solving the complete task, and performance declines in later curriculum configurations with longer dependencies and more interacting structures. We release the benchmark, generators, and verifiers for reproducible evaluation and RLVR training.
This publication proposes a definition and a classification of agile software development approaches and analyses ten software development methods that can be characterized as being "agile" against the defined criterion.
P. Abrahamsson, O. Salo, Jussi Ronkainen et al.· arXiv.org· 727 citations· ⚡54
Consequences of happiness and unhappiness that are beneficial and detrimental for developers' mental well-being, the software development process, and the produced artifacts are found.
D. Graziotin, Fabian Fagerholm, Xiaofeng Wang et al.· Journal of Systems and Softw...· 236 citations· ⚡13
The Mobile-D approach is briefly outlined here and the experiences gained from four case studies are discussed, which helped develop an agile development approach for mobile application development.
P. Abrahamsson, Antti Hanhineva, H. Hulkko et al.· Conference on Object-Oriente...· 225 citations· ⚡18
GAOKAO-Bench is introduced, an intuitive benchmark that employs questions from the Chinese GAOKAO examination as test samples, including both subjective and objective questions that contribute a robust evaluation benchmark for future large language models and offers valuable insights into the advantages and limitations...
Xiaotian Zhang, Chun-yan Li, Yi Zong et al.· arXiv.org· 216 citations· ⚡17
A study with 42 participants investigates the relationship between the affective states, creativity, and analytical problem-solving skills of software developers and offers support for the claim that happy developers are indeed better problem solvers in terms of their analytical abilities.
D. Graziotin, Xiaofeng Wang, P. Abrahamsson· PeerJ· 216 citations· ⚡13
This state-of-practice investigation was performed using a literature review followed by a multiple-case study approach and presents how inconsistency between managerial strategies and execution can lead to failure by means of a behavioral framework.
Carmine Giardino, Xiaofeng Wang, P. Abrahamsson· International Conference on...· 175 citations· ⚡19