Agent benchmarks test agents in worlds that stay still. Deployed agents work in worlds that other people also change. Someone texts the agent to send the money elsewhere or an order confirmation asks it to reply with a door code. We present BACKDROP, which asks how much of an agent's capability in a clean world survives in such a world. BACKDROP takes a task along with the agents execution environment, and plants four everyday hazards in its world, one at a time and all together. The instruction and the correct end state stay the same. Each hazard asks one question. Authority: does a message from another person override the user? Injection: does text planted in a record redirect the agent? Boundary: does a request pull it into an app it was not given? Fault: after a write fails without saying whether it landed, does the agent check before it retries? Across 3,678 variants and 16 models, , the average pass rate falls from 69.5% to 31.3% once all four hazards are present; the strongest models fall furthest (Claude Fable 5.1 from 96.6% to 56.0%). Agents have learned to resist injected text but often follow other unauthorized requests of other people. With all four hazards present, and counting only runs where the planted text reached the agent, agents followed another person's message in 46.4% of runs and injected text in 20.3%. The gap is consistent throughout all 16 models. BACKDROP formalizes these gaps and shows how an agent's score in a task's world is a ceiling on real-world performance.
This publication proposes a definition and a classification of agile software development approaches and analyses ten software development methods that can be characterized as being "agile" against the defined criterion.
P. Abrahamsson, O. Salo, Jussi Ronkainen et al.· arXiv.org· 727 citations· ⚡54
Consequences of happiness and unhappiness that are beneficial and detrimental for developers' mental well-being, the software development process, and the produced artifacts are found.
D. Graziotin, Fabian Fagerholm, Xiaofeng Wang et al.· Journal of Systems and Softw...· 236 citations· ⚡13
The Mobile-D approach is briefly outlined here and the experiences gained from four case studies are discussed, which helped develop an agile development approach for mobile application development.
P. Abrahamsson, Antti Hanhineva, H. Hulkko et al.· Conference on Object-Oriente...· 225 citations· ⚡18
A study with 42 participants investigates the relationship between the affective states, creativity, and analytical problem-solving skills of software developers and offers support for the claim that happy developers are indeed better problem solvers in terms of their analytical abilities.
D. Graziotin, Xiaofeng Wang, P. Abrahamsson· PeerJ· 216 citations· ⚡13
GAOKAO-Bench is introduced, an intuitive benchmark that employs questions from the Chinese GAOKAO examination as test samples, including both subjective and objective questions that contribute a robust evaluation benchmark for future large language models and offers valuable insights into the advantages and limitations...
Xiaotian Zhang, Chun-yan Li, Yi Zong et al.· arXiv.org· 216 citations· ⚡17
This state-of-practice investigation was performed using a literature review followed by a multiple-case study approach and presents how inconsistency between managerial strategies and execution can lead to failure by means of a behavioral framework.
Carmine Giardino, Xiaofeng Wang, P. Abrahamsson· International Conference on...· 175 citations· ⚡19