Skills are external artifacts that Large Language Models (LLMs) consume at inference time to improve their performance on specialized domains by incorporating relevant procedural and domain knowledge. Expert-authored skills are expensive to produce, and the resulting artifacts are not optimized for the specific model that consumes them, whose failure modes can vary with version, scale and training. In addition, emerging tasks may fall outside the scope of existing skill libraries, creating a need to develop new skills before curated training data become available. Recent works have explored automated skill optimization through reflection, but they require a curated, in-distribution training set, which users might not always have. To address these limitations, we present Prompt2Skill, a framework that builds skills from natural-language task description alone. From the prompt, the system derives a task specification, discovers or synthesizes datasets, and refines the skill in a closed loop of reflective editing. Across four domains spanning question answering, reading comprehension, spreadsheet manipulation, and mathematical reasoning, Prompt2Skill consistently outperforms the direct prompting baseline, achieving an average improvement of 10.8 across open-source and frontier models.
This publication proposes a definition and a classification of agile software development approaches and analyses ten software development methods that can be characterized as being "agile" against the defined criterion.
P. Abrahamsson, O. Salo, Jussi Ronkainen et al.· arXiv.org· 727 citations· ⚡54
Consequences of happiness and unhappiness that are beneficial and detrimental for developers' mental well-being, the software development process, and the produced artifacts are found.
D. Graziotin, Fabian Fagerholm, Xiaofeng Wang et al.· Journal of Systems and Softw...· 236 citations· ⚡13
The Mobile-D approach is briefly outlined here and the experiences gained from four case studies are discussed, which helped develop an agile development approach for mobile application development.
P. Abrahamsson, Antti Hanhineva, H. Hulkko et al.· Conference on Object-Oriente...· 225 citations· ⚡18
A study with 42 participants investigates the relationship between the affective states, creativity, and analytical problem-solving skills of software developers and offers support for the claim that happy developers are indeed better problem solvers in terms of their analytical abilities.
D. Graziotin, Xiaofeng Wang, P. Abrahamsson· PeerJ· 216 citations· ⚡13
GAOKAO-Bench is introduced, an intuitive benchmark that employs questions from the Chinese GAOKAO examination as test samples, including both subjective and objective questions that contribute a robust evaluation benchmark for future large language models and offers valuable insights into the advantages and limitations...
Xiaotian Zhang, Chun-yan Li, Yi Zong et al.· arXiv.org· 216 citations· ⚡17
This state-of-practice investigation was performed using a literature review followed by a multiple-case study approach and presents how inconsistency between managerial strategies and execution can lead to failure by means of a behavioral framework.
Carmine Giardino, Xiaofeng Wang, P. Abrahamsson· International Conference on...· 175 citations· ⚡19