Skip to content
Preprint

Prior-SG: Task and Prior Driven Region Segmentation for Scene Graphs in Arbitrarily-Structured Environments

Aug 2026 · 0 citations · 73 references
Computer Science

TL;DR

Prior-SG achieves state-of-the-art semantic region segmentation accuracy compared to recent baselines, robustly delineates distant functional boundaries in the absence of physical walls, and uniquely provides zero-shot ontological flexibility, enabling the robot to entirely restructure its spatial partitioning based on a given high-level task.

Abstract

Hierarchical 3D scene graphs are a promising representation for high-level spatial reasoning in autonomous mobile platforms. However, existing extraction frameworks typically rely on purely local visual clustering or strict geometric heuristics, such as wall-separated rooms, which fail in open-plan or arbitrarily-structured environments. We propose Prior-SG, a task- and prior-driven framework that casts scene graph generation fundamentally as a probabilistic alignment problem. As the robot explores, it continuously aggregates an incoming RGB-D sensor stream into a physically grounded Instance Graph utilizing a multi-scale, open-vocabulary feature fusion strategy. The system then infers the high-level functional semantics of this map through a Maximum A Posteriori (MAP) estimate, guided by a Prior Graph-a logical expectation of the environment's structure and task-relevant vocabulary synthesized dynamically by a Large Language Model. By optimizing a Markov Random Field that fuses heterogeneous experts (visual, geometric, and discrete objects) with these topological priors, the system resolves local perceptual ambiguities. We validate this approach across diverse simulated residential datasets and large, open-plan real-world environments. Prior-SG achieves state-of-the-art semantic region segmentation accuracy compared to recent baselines, robustly delineates distant functional boundaries in the absence of physical walls, and uniquely provides zero-shot ontological flexibility, enabling the robot to entirely restructure its spatial partitioning based on a given high-level task.

View source

Similar papers

#machine learning Preprint Aug 2026

Generation of High-Level Concepts in 3D Scene Graphs via Autoregressive Diffusion

This work proposes a unified autoregressive diffusion-based graph generative model that jointly learns structure and features, constructing complete 3DSGs bottom-up from observed vertical planes across arbitrary hierarchy depths, and proposes an adaptation of the Fused Gromov--Wasserstein distance for principled graph-...

J. A. Millan-Romera, Samuel Cognolato, Holger Voos et al. · 0 citations
Jul 2026

3D Scene Graph Prediction: Generating Hierarchical Models from Partially Observed Environments

This paper proposes a top-down framework for synthesizing hierarchical 3D scene graphs, including a room layer -- describing the floor plan and traversability -- and an object layer modeling object layouts within each room, and proposes a novel mixed-domain graph diffusion model jointly predicting room categories, floo...

Siyi Hu, Jared Strader, Hyungtae Lim et al. · 0 citations
Aug 2026

Graph-driven contextual synergy network for robust 3D object detection.

A Graph-driven Contextual Synergy Network (GCS3D), which is designed to systematically enhance point representations across both semantic and geometric dimensions, and introduces a Graph-guided Geometric Consistency Interaction module for contextual correlation modeling.

Miao-Hui Zhang, Cheng-Yi Zhang, Lin-Xian Zhu et al. · 0 citations

SPOT: Structured Prompting with Object-centric Tokens for open-world scene graphs

SPOT is introduced, a structured prompting framework that augments open-source VLMs with spatial reasoning abilities for scene graph generation with minimal training, and achieves competitive or superior relation prediction compared to large proprietary models.

Unknown authors · 0 citations
Conference Open access Sep 2026

Interactive Open-Set Semantic Mapping with a 3D Scene Graph Backend

A modular mapping architecture is demonstrated that establishes 3D Semantic Scene Graphs (3DSSGs) as its foundational back-end, enabling the dense representation of extensive environments containing thousands of unique object instances and supporting open-vocabulary queries via CLIP features without requiring any addit...

Felix Igelbrink, Lennart Niecksch, Martin Günther et al. · 0 citations
Preprint Aug 2026

SAGE-OR: Semi-supervised Adaptive Scene Graph Generation for Operating Rooms

SAGE-OR is proposed, a feature-centric framework that replaces the traditional detect-then-reason paradigm with a decoupled representation-reasoning paradigm in which localization is derived from frozen foundation models, encoded implicitly in pre-computed features, and used without any localization supervision, while...

Brandon Leblanc, Charalambos Poullis · 0 citations

We use cookies to run the site and, with your consent, for analytics and to show ads. See our Cookie Policy.