Sep 2026· Proceedings of the Thirty-Fifth International Joint Conference on Artificial Intelligence· 0 citations· 23 references
TL;DR
A modular mapping architecture is demonstrated that establishes 3D Semantic Scene Graphs (3DSSGs) as its foundational back-end, enabling the dense representation of extensive environments containing thousands of unique object instances and supporting open-vocabulary queries via CLIP features without requiring any additional post-processing steps.
Abstract
While Open-Set Semantic Mapping and 3D Semantic Scene Graphs (3DSSGs) have become established paradigms in robotic perception in recent years, most existing works are limited to small environments or sacrifice geometric detail and instance granularity for scalability. Deploying these systems at scale for large multi-room environments remains a major challenge due to the computational overhead of high-dimensional feature integration and the maintenance of the 3DSSG structure. In this paper, we demonstrate a modular mapping architecture that establishes 3D Semantic Scene Graphs (3DSSGs) as its foundational backend. Unlike approaches that generate scene graphs as a post-processing step, our system maintains the graph as the primary, incrementally updated knowledge representation. Our architecture is optimized for GPU-accelerated operations, enabling the dense representation of extensive environments containing thousands of unique object instances, supporting open-vocabulary queries via CLIP features without requiring any additional post-processing steps. In this live demonstration, we showcase our pipeline processing large-scale data from the Habitat Matterport 3D (HM3D) dataset as well as live data collected from a handheld device. Attendees will interact with the generated maps by performing real-time, open-set queries (e.g., “find the vintage wooden chair”) across complex, multi-story environments, highlights the system's capability to represent dynamic, human-aligned environmental understanding suitable for downstream robotic tasks.
A unified multi-axis taxonomy is introduced that enables us to classify the available methods in 3D Gaussian splatting methods in terms of five complementary categories: semantic vocabulary space, representation form, functional role, knowledge source, and query mechanism.
This work proposes a unified autoregressive diffusion-based graph generative model that jointly learns structure and features, constructing complete 3DSGs bottom-up from observed vertical planes across arbitrary hierarchy depths, and proposes an adaptation of the Fused Gromov--Wasserstein distance for principled graph-...
J. A. Millan-Romera, Samuel Cognolato, Holger Voos et al.· 0 citations
This work presents a novel, training-free pipeline that fundamentally reimagines this paradigm by explicitly decoupling 3D geometric reconstruction from semantic integration, and delivers an order-of-magnitude reduction in memory usage compared to SOTA baselines.
An end-to-end pipeline for 3D scene understanding is demonstrated which integrates unsupervised graph-based point cloud segmentation with LLM-enabled spatial reasoning and editing and achieves a 100% constraint-satisfaction rate and outperforming a human annotator.
Florent Poux, Alex Key· The International Archives o...· 0 citations
A 3D Local- Global Linear Attention Mechanism (LG-LAM) is devised that efficiently captures long-range contextual information with linear complexity, enabling a comprehensive understanding of the 3D scene without heavy computational burdens.
Jie Li, Jia-Heng Xu, Laiyan Ding et al.· International Conference on...· 0 citations
This work presents a graph-based intermediate representation that separates semantic coherence from physical feasibility, together with a hybrid search-and-refinement strategy that moves layout generation beyond local relational modeling and initialization-sensitive optimization toward globally consistent reasoning and...
Jia-Lu Huang, Yingxuan You, Fei Wang et al.· 0 citations
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