This work introduces a benchmark of 20 real scenes, from coherent streams to violent splashes, captured by seven synchronized, calibrated 4K cameras at 60 fps, with manually refined per-view liquid and container masks and fixed evaluation splits, and presents SplashSplat, built on a single principle: impose physical structure only where the observations can constrain it.
Abstract
A splash lives for a fraction of a second: sheets tear into ligaments and droplets, appearance is view-dependent and nearly textureless, and little persists long enough to track. Reconstruction research has consequently focused on smoke, synthetic liquids, or gently deforming surfaces. To our knowledge, no synchronized multi-view dataset of splashing liquids exists. We therefore introduce a benchmark of 20 real scenes, from coherent streams to violent splashes, captured by seven synchronized, calibrated 4K cameras at 60 fps, with manually refined per-view liquid and container masks and fixed evaluation splits. We further present SplashSplat, built on a single principle: impose physical structure only where the observations can constrain it. Per-frame liquid SDFs fused from the masks provide the geometry, level-set transport between consecutive SDFs yields a coarse velocity field, and Lagrangian carriers advected along this flow, corrected against each new observation and reseeded where coverage is lost, decode local Gaussians for differentiable rendering. SplashSplat outperforms state-of-the-art dynamic Gaussian splatting methods on our real captures and on a synthetic benchmark, with physically more plausible motion and a lower training cost. The same representation supports temporal interpolation and style transfer without re-optimization.
We present VolS-GS, a relightable Gaussian splatting framework that reconstructs objects from one-light-at-a-time (OLAT) captures and renders them under novel lighting and viewpoints. Relightable Gaussian Splatting methods typically model appearance independently at each primitive, which makes non-local effects difficu...
TaylorMoDe-GS, the first 3DGS framework tailored for multi-view dynamic object deblurring, shifts the modeling paradigm from displacement fitting to velocity driven modeling, and introduces a neural Peano remainder network to compensate for high frequency non-linear dynamics.
Xiao-Feng Quan, Jun-Zhe Wan, Chao Cai et al.· Proceedings of the Thirty-Fi...· 0 citations
Feed-forward 3D Gaussian Splatting (3DGS) reconstructs a scene in a single forward pass, replacing per-scene optimization with a network trained across many scenes. Its quality, however, degrades sharply as the number of input images drops. The bottleneck is upstream of the reconstruction heads: from a few unposed view...
Minhyeok Lee, Jungho Lee, Minseok Kang et al.· 0 citations
Recovering time-varying 3D scenes from monocular dynamic videos is challenging because each frame provides only a single view of a changing scene. Fast, large-magnitude motion further weakens geometric stability and image fidelity under monocular observations, especially when depth, motion, and visibility must be infer...
This work proposes a novel 3D-aware video restoration framework designed to enhance the quality of sparse 3DGS reconstruction and introduces a camera-conditioned geometric prior that guides the network toward geometrically grounded restoration that remains coherent across viewpoints.
Xinhui Liu, Can Wang, Wei Jiang et al.· 1 citation
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