Sep 2026· IEEE Journal on Selected Areas in Communications· Vol 44, pp. 5920-5936· 0 citations· 47 references
Computer Science
TL;DR
An on-device model lightweighting mechanism that adaptively selects and prunes Gaussian points to balance the rendering quality and training efficiency, and a 3D-GS model recovery mechanism that restores structural consistency across local 3D-GS models without accessing private camera parameters, enabling their effective aggregation towards a global model.
Abstract
Three-dimensional (3D) Gaussian splatting (3D-GS) has emerged as a promising technique for large-scale scene reconstruction due to its high rendering efficiency and fidelity. However, the training of large-scale 3D-GS models at wireless edge faces various technical challenges including the limited communication, computation, and graphics processing unit (GPU) memory resources at edge devices, the structural inconsistency issue across local models hindering their effective aggregation, as well as privacy leakage risks associated with raw visual content and camera parameters. To address these challenges, this paper proposes a novel resource-efficient federated learning framework for efficiently training 3D-GS models of large scenes under severe resource constraints. First, we propose an on-device model lightweighting mechanism that adaptively selects and prunes Gaussian points to balance the rendering quality and training efficiency. In this mechanism, we quantitatively evaluate the importance of different Gaussian points at each device to facilitate the pruning, and use a novel importance-to-latency ratio criterion to determine the number of pruned Gaussian points under GPU memory and computation/communication latency constraints. Furthermore, we develop a 3D-GS model recovery mechanism that restores structural consistency across local 3D-GS models without accessing private camera parameters, enabling their effective aggregation towards a global model. Finally, extensive experiments show that our approach significantly accelerates convergence, maintains high rendering quality, and reduces training latency compared to state-of-the-art federated 3D-GS baselines.
EffGS, a more general acceleration framework that improves training and rendering efficiency while maintaining reconstruction quality comparable to or better than vanilla 3DGS across bounded and large-scale scenes, is proposed.
Chang-Bai Li, Shuo Yang, Yi-Chen Yang et al.· 0 citations
Prized for its high-quality real-time rendering, 3D Gaussian Splatting is a key novel view synthesis technology for fields such as virtual reality and autonomous driving, where it is widely used for outdoor scene reconstruction. However, extensive unbounded and texture-scarce regions in outdoor scenes, such as the sky,...
Jian Xiong, Qing Zhang, Jiu-Cheng Xie et al.· 0 citations
Three-dimensional scene reconstruction has broad applications in virtual reality, digital twins, and autonomous driving. Recently, 3D Gaussian Splatting (3DGS) has emerged as a prominent approach in 3D reconstruction due to its favorable balance between reconstruction quality and real-time rendering speed. However, the...
Jun Wang, ,-Liu Zhuang· International Conference on...· 0 citations
VDGS introduces visibility-driven statistics for scene anchors to quantify supervision strength and is leveraged for scene partitioning and for gradient compensation in under-optimized regions, thereby promoting balanced optimization across different regions.
Hao-Lin Yu, Jia-Dong Tang, Yi-Xian Wang et al.· 0 citations
High-precision 3D environmental perception is crucial for autonomous systems to
navigate and interact effectively within complex indoor environments. However,
achieving high-granularity 3D reconstruction and high-fidelity rendering remains
challenging. Although 3D Gaussian Splatting (3DGS) enables efficient
photo...
Yu-Hao Shang, Zhen-Shen Qu, Guan-Yi Rong et al.· SAE technical paper series· 0 citations
3D Gaussian Splatting has achieved remarkable progress in real-time scene rendering, yet existing methods are predominantly tailored to a single camera model, typically the pinhole camera, which limits their applicability to images captured by heterogeneous devices. In this paper, we introduce CDR-GS, the unified 3DGS...
Yuan-Ze Wang, Dian-Xi Shi, Luo-Xi Jing et al.· 0 citations
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