Aug 2026· Advanced International Journal for Research· 0 citations· 16 references
TL;DR
The Cinematic Pre-Visualization System is an end-to-end pipeline that converts natural language scene descriptions into structured three-dimensional previsualization scenes in Blender and Unity, offering a practical tool for the film, animation, and game production industries.
Abstract
The Cinematic Pre-Visualization System is an end-to-end pipeline that converts natural language scene descriptions into structured three-dimensional (3D) previsualization scenes in Blender and Unity. The system employs Natural Language Processing (NLP) techniques using the spaCy library to extract semantic scene elements including characters, objects, spatial relationships, lighting conditions, and camera directives from textual input. Extracted information is serialized into a platform-agnostic JSON intermediate representation, which drives automated 3D scene construction in Blender via the bpy Python API and in Unity via C# scripting. Experimental evaluation on twenty diverse cinematic scene descriptions demonstrates an average entity extraction accuracy of 87.5%, spatial relationship accuracy of 82.3%, lighting keyword detection of 94.1%, and camera directive extraction of 90.0%. The total pipeline latency from text input to rendered scene is under 6 seconds, validating the system's suitability for iterative use in real-world pre-production workflows. The system significantly reduces scene setup time and lowers the technical barrier for previsualization, offering a practical tool for the film, animation, and game production industries.
An end-to-end hierarchical framework for text-to-3D scene generation that synergistically integrates state-of-the-art components for video synthesis and mesh reconstruction is introduced, offering a powerful solution for applications, such as virtual reality and digital twins.
Zuan Gu, Tian-Han Gao, Lang-Xu Zhao et al.· Visual Computing for Industr...· 0 citations
BIMScript validates direct ingestion into a BIM authoring tool end to end with a working add-in and its IFC4 export, and the same program's language form is designed to support LLM-driven, sustainability-aware reasoning over the built asset.
P. Naikade, Thomas B. Moeslund, A. Møgelmose· 0 citations
This work introduces text-guided vector object extraction, where the goal is to recover an editable sub-SVG corresponding to a natural-language query, and proposes a raster-grounded extraction method that localizes the queried object in the rendered image and maps the resulting region back to SVG primitives through ove...
Ivan Jarsky, Boris Malashenko, B. Timofeenko et al.· 0 citations
An end-to-end pipeline for 3D scene understanding is demonstrated which integrates unsupervised graph-based point cloud segmentation with LLM-enabled spatial reasoning and editing and achieves a 100% constraint-satisfaction rate and outperforming a human annotator.
Florent Poux, Alex Key· The International Archives o...· 0 citations
CinemTraj is presented, a framework that reframes camera trajectory planning as a language-grounded spatial reasoning problem that produces prompt-faithful, collision-free trajectories with high cinematographic quality, outperforming existing approaches on prompt alignment, trajectory quality, and safety metrics.
Qian-Ru Li, Xu-Yang Chen, Erkin Türköz et al.· arXiv.org· 1 citation
Results demonstrate that immersive WebXR representations substantially strengthen user engagement and understanding, offering a scalable pathway for employer branding and digital recruitment, and point to interactivity as a key avenue for future work.
Louis Burk, Christoph Scharnagl, Uwe Wienkop· International Conference on...· 0 citations
We use cookies to run the site and, with your consent, for analytics and to show ads.
See our Cookie Policy.