Jul 2026· The International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences· Vol XLIX-B2-2026, pp. 1311-1318· 0 citations· 17 references
TL;DR
An end-to-end pipeline for 3D scene understanding is demonstrated which integrates unsupervised graph-based point cloud segmentation with LLM-enabled spatial reasoning and editing and achieves a 100% constraint-satisfaction rate and outperforming a human annotator.
Abstract
Abstract. We demonstrate an end-to-end pipeline for 3D scene understanding which integrates unsupervised graph-based point cloud segmentation with LLM-enabled spatial reasoning and editing. A point cloud is segmented into a SemanticPatch decomposition (stage 1), labeled using a zero-shot vision-language model (stage 2; SAMv2, CLIP), encoded into a scene graph in the latent space (stage 3) capturing geometry, topology, and constraints, and finally manipulated by an LLM-based agent (stage 4) to execute a specified editing task. The LLM agent can be instructed by natural language input to reason about a scene graph and a point cloud, compute a geometric transformation for the input point cloud, and check its own output against a set of constraints (e.g. ADA-compliance). We validate our approach on three different point clouds: a classroom (Leica RTC360, 1.3 M points), a construction site (NavVis VLX mobile scanner, 4.4M points), and the Paris-Lille-3D benchmark. Our segmentation approach scores 97–99% on the fitness score and 92–99% on the F1-score across all three benchmarks. Our LLM agent solves reconfiguration tasks in 1–10 min, achieving a 100% constraint-satisfaction rate and outperforming a human annotator.
This work presents GraphWrit3R, a simple end-to-end method that takes a 3D point cloud, Gaussian Splats, or a combination of both as input, and directly outputs a complete scene graph as a structured JSON script, achieving state-of-the-art performance on object class, predicate, and triplet recall on the 3DSSG benchmar...
Luka Milivojevic, Nikola Popovic, Sayan Deb Sarkar et al.· 0 citations
Results indicate that incorporating textual semantic priors can effectively enhance high-level semantic representations of point clouds, providing a feasible solution for indoor 3D scene understand.
Jinyu Tan, Juntao Yang, Yutao Zhang et al.· The International Archives o...· 0 citations
A modular mapping architecture is demonstrated that establishes 3D Semantic Scene Graphs (3DSSGs) as its foundational back-end, enabling the dense representation of extensive environments containing thousands of unique object instances and supporting open-vocabulary queries via CLIP features without requiring any addit...
Felix Igelbrink, Lennart Niecksch, Martin Günther et al.· Proceedings of the Thirty-Fi...· 0 citations
SceneBench is introduced, a benchmark of 966 photorealistic 3D scenes reconstructed with Gaussian Splatting and densely annotated with hierarchical semantics spanning scenes, rooms, functional areas, object groups, and individual objects that provides a realistic testbed for developing and evaluating models capable of...
Anubhav Khanal, Prabigya Acharya, Roshni Poudel et al.· 0 citations
A unified transformer network to generate object label predictions prior to scene graph generation yields an improvement in Panoptic Quality of +29.74% on the ScanNet dataset and +22.87% on the ScanNet++ dataset.
Tze Yuan Arthur Tiong, King Hann Lim, J. Phang et al.· Multimedia tools and applica...· 0 citations
A comprehensive geometric-semantic fusion mechanism that resolves geometric noise and semantic ambiguity by explicitly utilizing semantic guidance and formulating 3D segmentation as solving point-and-set merging and partitioning problems, and an innovative manifold-distance-based point cloud refinement strategy.
Jie Xu, Na Zhao· 0 citations
We use cookies to run the site and, with your consent, for analytics and to show ads.
See our Cookie Policy.