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Beyond Backpropagation: Monte Carlo Method Can Train Deep Neural Networks

Jul 2026 · arXiv.org · Vol abs/2607.08406 · 0 citations · 50 references
Computer Science Mathematics

TL;DR

This paper shows that indeed the simplest Monte Carlo algorithm implemented on a single GPU can practically train deep networks and may offer a complementary perspective for understanding the self-organization and learning mechanisms of neural networks, and also provides an alternative route for building physically inspired deep learning systems.

Abstract

Backpropagation (BP) dominates deep learning training, but its reliance on gradients brings inherent troubles -- vanishing and exploding gradients. The pursuit of gradient-free methods has long been a goal in the field of artificial intelligence. This paper shows that indeed the simplest Monte Carlo algorithm implemented on a single GPU -- randomly mutate a parameter, keep it if the loss decreases, otherwise retry -- can practically train deep networks. This gradient-free method does not even need common techniques such as batch normalization or residual connections to directly train sufficiently deep networks. More remarkably, its flexibility extends to several nontrivial scenarios: it enables pure pruning training, supports discrete weights, accommodates unconventional transfer functions such as Gaussian, and reveals the substantial redundancy of deep networks. We have demonstrated its feasibility on deep networks with more than 20 layers, single-hidden-layer wide networks with up to 16,384 hidden neurons, and even a simple Transformer architecture trained on both image classification (MNIST) and character-level language modeling (Tiny Shakespeare). This simple gradient-free method may offer a complementary perspective for understanding the self-organization and learning mechanisms of neural networks, and also provides an alternative route for building physically inspired deep learning systems.

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