Groups of individuals can solve collective problems more accurately than any single member, by aggregating their opinions. Recent theoretical work has identified individual-level reward schemes that allow uninformed individuals to evolve collective intelligence from the bottom up, through social learning. Yet these results are restricted to linear prediction problems and simple averaging, while the decision tasks that real groups confront are often non-linear, and the institutions that aggregate opinions are seldom single-layer averages: districts elect representatives who in turn vote on policy, referees advise editors who decide on publication. Here we develop a framework for the evolution of collective intelligence in multi-layer voting populations, where individuals observe limited information and groups recursively aggregate their opinions by majority rule. We prove that single-layer voting cannot solve non-linear classification problems under any individual reward scheme. We then identify a"marginal feedback"payoff structure, which rewards individuals only when their opinion is pivotal in their group, and at every layer above them. This reward scheme induces a layered population to evolve accurate collective solutions to complex, non-linear decision tasks through individual-level peer imitation alone. The collective behavior that emerges is equivalent to a multi-layer perceptron in machine learning. Our results provide a naturalistic account of hierarchical institutions, in which the outsize importance of swing voters is the incentive that sustains collective accuracy; and they identify the credit-assignment rule in machine learning as not just an engineered solution but a natural evolutionary outcome.
This paper investigates developing real-world perception for active agents, proposes Gibson Environment for this purpose, and showcases a set of perceptual tasks learned therein.
F. Xia, Amir Zamir, Zhi-Yang He et al.· 2018 IEEE/CVF Conference on...· 1,069 citations· ⚡112
The results indicate that software engineering work practices are chosen opportunistically, adapted and configured to provide value under the constrains imposed by the startup context.
Nicolò Paternoster, Carmine Giardino, M. Unterkalmsteiner et al.· Information and Software Tec...· 394 citations· ⚡54
The possibility of inferring high-dimensional data inference in a model that consists of a prior and an auxiliary differentiable constraint given some additional information is considered, thereby allowing a range of potential applications in adapting models to new domains and tasks.
Alexandros Graikos, Esmeralda S. Whitammer, N. Jojic et al.· Neural Information Processin...· 316 citations· ⚡15
It is proved that any global minimizer of the trajectory balance objective can define a policy that samples exactly from the target distribution, and empirically demonstrate the benefits of the trajectories balance objective for GFlowNet convergence, diversity of generated samples, and robustness to long action sequenc...
Esmeralda S. Whitammer, Moksh Jain, Emmanuel Bengio et al.· Neural Information Processin...· 302 citations· ⚡60
An algorithm is proposed which leverages disentangled semantic factors to generate adversarial perturbation by altering controlled semantic attributes to fool the learner towards various "adversarial" targets.
Haonan Qiu, Chaowei Xiao, Lei Yang et al.· arXiv.org· 208 citations· ⚡17
This work proposes a HALO that directly maximizes the utility of generations instead of maximizing the log-likelihood of preferences, and suggests that the best loss depends on the inductive biases most appropriate for a given setting, an oft-overlooked consideration.
Assistant Professor Benjamin Lindquist studies how engineers deliberately injected randomness into early AI, giving rise to deep-learning models that sometimes hallucinate.