The two studies show that closed-loop GPU fine-tuning does not guarantee monotonic mobile gains, especially on harder classification tasks, and that multi-dataset, on-device measurement is needed to stress-test deployment objectives.
Abstract
Deploying convolutional neural networks generated by large language models (LLMs) on real mobile hardware requires more than GPU validation accuracy: INT8 TensorFlow Lite export, delegate selection, and on-device latency jointly determine whether a model is usable. We present an automated mobile deployment pipeline that closes the loop from QLoRA fine-tuning of an architecture-generating LLM through GPU evaluation, INT8 export, and physical-device benchmarking to gated augmentation of the training corpus. The pipeline is fully scripted and runs cycle-by-cycle without manual intervention, with resume support after interruptions. We evaluate the same frozen protocol on two benchmarks, CIFAR-10 and CIFAR-100, on a Samsung SM-P613 tablet (seed 42, 20 models per cycle, cycles 0-6). On CIFAR-10, cycle 1 is gate-accepted and improves the mobile deployment score approximately 25.6x over the baseline with a mean quantized accuracy of 46.9%; later cycles raise GPU accuracy but fail the non-decreasing mobile gate. On CIFAR-100, the pre-QLoRA baseline retains the best mobile score; iterative rounds improve GPU accuracy (up to 26.2%) yet cannot surpass cycle 0 on-device, and the training pool stalls at 19 examples after the first accepted round. Together, the two studies show that closed-loop GPU fine-tuning does not guarantee monotonic mobile gains, especially on harder classification tasks, and that multi-dataset, on-device measurement is needed to stress-test deployment objectives. We release per-cycle metrics with 95% confidence intervals, all figures, and complete reproduction commands.
Extensive experiments demonstrate that the on-device latency-informed design combined with the tailored training strategy establishes a new state-of-the-art for efficient LVLM encoding, significantly outperforming existing encoder-centric baselines while operating on-device at nearly 1.7xthe speed.
Ioannis Maniadis Metaxas, Adrian Bulat, Alberto Baldrati et al.· arXiv.org· 0 citations
A compact, quantized runtime with built-in control a practical basis for on-device semantic audio in Internet-of-Sounds settings and a case study of the steering interface generates music carrying taste associations with genuine but bounded control for a subset of attributes.
The design of transformer-based Large Language Models (LLMs) is being radically changed through new architectures that are able to overcome scalability limitations of previous designs, including Mixture-of-Experts (MoE), Multi-Head Latent Attention (MLA), and Multi-Token Prediction (MTP). As an open-weighted model rele...
Yassine Zouhdi, B. Hdioud· EPJ Web of Conferences· 0 citations
StepX-Edge is presented, a 0.9B-parameter on-device UI vision-language model that resolves this tension through three-layer co-design of architecture, training, and deployment, and achieves the strongest overall UI understanding among<=1B models.
These results establish a new performance ceiling for on-device LLM inference and show that the M5's tensor cores are the decisive lever for prompt processing on Apple Silicon.
This report studies on-device English-to-Traditional-Chinese subtitle translation for Taiwan under short inputs, short outputs, batch-size-one inference, low latency, and privacy constraints. These conditions limit the value of optimizations designed for long-context or high-throughput language-model serving. Starting...
T. Wong· 0 citations
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