Jul 2026· ACM Transactions on Graphics· 0 citations· 24 references
TL;DR
This work proposes Directable Motion Paraphrasing (DMP), a novel motion retargeting framework based on the concept of motion paraphrasing, analogous to text paraphrasing, where the core semantics of a motion are preserved while allowing expressive, user-directed variations.
Abstract
Creating diverse and realistic human motions is a fundamental cornerstone of computer animation, with numerous applications in games, movies, and AR/VR. While motion capture is a valuable tool for capturing motions across varied body sizes, obtaining unique motion data for a variety of characters is often prohibitively expensive. Motion retargeting addresses this limitation by adapting existing motions to different character morphologies, however, existing approaches often involve trade-offs between motion realism, user control, and adaptability to artistic needs. In this work, we propose Directable Motion Paraphrasing (DMP), a novel motion retargeting framework based on the concept of motion paraphrasing, analogous to text paraphrasing, where the core semantics of a motion are preserved while allowing expressive, user-directed variations. Our framework constructs a large-scale motion paraphrasing dataset, which captures the diversity of human motion across different body shapes, and trains a diffusion-based generative model that learns both invariances and variations in motion. To enable user control during inference, we introduce a flexible mechanism for specifying spatio-temporal constraints, such as joint positions, rotations, and object interactions, which can be incorporated into the generative process through masked inpainting and loss guidance. We demonstrate the effectiveness of our framework through various examples, showing its ability to produce realistic, diverse, and controllable retargeted motions that meet the artistic demands of animation pipelines. Extensive experiments demonstrate the system’s flexibility, motion plausibility, and directability, highlighting its potential as a tool for intuitive and high-quality motion retargeting.
An automatic human-to-quadruped puppeteering framework that produces plausible and controllable quadruped motions from ordinary human motion data and enables fine-grained intuitive control of the quadruped motion such as head movement control and individual limb puppeteering.
Fatemeh Zargarbashi, Zehong Qiu, Dhruv Agrawal et al.· Computer graphics forum (Pri...· 0 citations
This work explores the motion transfer from one video to another, which is crucial in animation for diverse characters. Previously, video motion transfer has been largely explored between human and human-like characters, enabling a lot of applications in digital creation. However, these approaches encounter a main limi...
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A Generative Motion Rig as a Blender plugin, built atop a general motion model, that supports a new “generative keyframing” workflow, where artists author movements by manipulating sparse poses, handles, window lengths, and noise sampling.
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How animating a virtual opponent using motion capture data (as a reference), retargeting techniques, and AMP influences the visual anticipatory performance of expert boxers is examined.
Annabelle Limballe, Ahmed Abdourahman Mahamoud, Guillaume Claude et al.· Proceedings of the 2026 ACM...· 0 citations
Motion warping is a core technique in character animation that enables the adaptation of existing motion data to novel spatio-temporal constraints. Conventional motion warping methods often rely on heuristic modifications that can violate physical consistency or introduce visual artifacts. More recent learning-based ed...
Bowen Zheng, Linjun Wu, Xinwei Jiang et al.· International Conference on...· 0 citations
This work introduces scheduled inpainting, a method that enables interactive generative motion editing, a novel paradigm unifying motion synthesis and editing by leveraging generative models, and extensively validate the approach by comparing with four baselines, conducting ablations of the design, and reporting user f...
Dhruv Agrawal, D. Borer, Luca Vögeli et al.· Computer graphics forum (Pri...· 0 citations
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