A normative framework for designing XR learning spaces that support epistemic autonomy while ensuring accessibility, inclusivity, and psychological safety is developed, with a special focus on avatars as embodied interfaces that promote representation, interaction, and collective knowledge building.
Abstract
This paper develops a normative account of the metaverse as a hybrid and pedagogically relevant form of Extended Reality (XR), thereby foregrounding the social, cognitive, and collaborative dynamics that shape virtual learning environments. Instead of locating its educational value in mere immersive simulation, the paper argues that the metaverse’s normative didactic potential lies in its capacity to enable equitable participation, distributed cognition, and cross-border interaction among diverse learners. Addressing contemporary challenges—such as algorithmic personalization, filter bubbles, commercial biases, and avatar-mediated identity formation—the paper develops a normative framework for designing XR learning spaces that support epistemic autonomy while ensuring accessibility, inclusivity, and psychological safety. A special focus is on avatars as embodied interfaces that promote representation, interaction, and collective knowledge building. The paper concludes by outlining design principles for socially responsible XR environments that promote didactic participation across varied educational contexts.
This article proposes the Human–AI Pedagogical Agency Framework (HAPAF), composed of five interacting layers: epistemic positioning, learner agency, interaction design, verification, and governance, which reframes effective GenAI integration as an agency-preserving pedagogical design problem rather than a tool-adoption...
A. Haro-Sarango· Multidisciplinary Latin Amer...· 0 citations
A conceptual evaluation of the extent to which GenAI redistributes students' and teachers'ability to act in classrooms to produce knowledge, validate each other's claims, and create evidence of student learning while collaborating with and competing against humans is presented.
The findings suggest that while GenAI may enhance learner agency through personalisation and support, it also risks exacerbating educational inequalities and diminishing learner autonomy in certain contexts.
Jasper Roe, Mike Perkins· Academia AI and Applications· 23 citations
Rationale of Study – Assessment practices across African educational systems have, for the most part, remained anchored in individualised, competitive, and examination-centred models whose philosophical origins lie squarely within Western epistemological traditions. These models stand in structural tension with the Ubu...
M. Kpum· Regional Journal of Informat...· 0 citations
Intercultural communication education (ICE) is often viewed as the transfer of stable knowledge, skills, and dispositions. Classroom interaction, as an important component of education, is, however, highly relational and deeply contextual. This paper proposes a novel perspective on ICE by integrating ecological psychol...
H. Liu, R. D. den Hartigh, Marcel H. van der Poel et al.· Culture & Psychology· 0 citations
How innovation discourse in classrooms is simultaneously emancipatory and constraining is revealed, offering practitioners, policymakers, and educational technologists a nuanced understanding of the sociolinguistic dynamics underpinning twenty-first-century learning.
I. Nkopuruk· WORLD JOURNAL OF INNOVATION...· 0 citations
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