This work introduces ViDS, a Video Diffusion Shader that leverages 3D face tracking for expressive and identity-preserving portrait animation and introduces an autoregressive diffusion sampling process that extends generation beyond the model's native window while reducing discontinuities between adjacent clips.
Abstract
We introduce ViDS, a Video Diffusion Shader that leverages 3D face tracking for expressive and identity-preserving portrait animation. We first reconstruct the identity-specific 3DMM mesh from the reference image, and then animate it using expression and pose parameters from a driving video. Leveraging dense geometric cues from 3DMM normal maps, we employ a video diffusion model as a neural shader to synthesize lifelike portrait animations while preserving the appearance and identity of the reference image. We find that more accurate 3DMM tracking enables finer-grained expression control. We also introduce an autoregressive diffusion sampling process that extends generation beyond the model's native window while reducing discontinuities between adjacent clips. Compared with prior diffusion-based approaches for portrait animation that rely on landmark-based conditioning or implicit motion latents, our method achieves more detailed and consistent expression and pose control while faithfully preserving identity and appearance. Detailed ablation studies validate the effectiveness of our design choices. Project page: https://fusheng-ji.github.io/ViDS/
D, a reference-guided renderer that extends Wan2.2 camera control from Plucker rays alone to a joint camera-plus-geometry interface and projects a neural 4D G-buffer from the animated mesh and injects it through a widened control adapter while preserving the pretrained image-to-video prior, supporting tracking+world-po...
Junhao Chen, Mingjin Chen, Henghaofan Zhang et al.· 0 citations
AniGS is presented, a method for scene-level animation of 3D Gaussian Splatting (3DGS) reconstructions that adds subtle, distributed dynamics, e.g., vegetation motion, while preserving rigid structures in reconstructed environments.
Face inpainting with diffusion models has recently achieved impressive visual quality, yet preserving identity fidelity under significant occlusion and conflicting text guidance remains a major challenge. To address this issue, we present Reference Semantic Inpainting for Face (ReSem-Face), a cascaded diffusion framewo...
Feng Ding, Shuhuai Xie, Yue Zhou et al.· 0 citations
This paper proposes a novel transfer framework that addresses the stochastic nature of generative priors, and results are consistently preferred over diffusion and GAN-based baselines for ocular consistency, temporal stability, and overall restoration quality.
Radim Spetlík, David Futschik, Radek Danecek et al.· 0 citations
DiGS-Avatar is proposed, which reformulates this task as an efficient, diffusion-based UV-latent completion task, ensuring 3D consistency by design, and introduces a teacher-student framework where a multi-view teacher provides geometrically aligned pseudo-ground-truth latents to supervise a single-view diffusion stude...
FlexiAvatar is introduced, a unified framework that explicitly optimizes only the visible body regions, effectively eliminating artifacts arising from unobserved limbs and reduces the effective number of Gaussians that must be optimized and rendered, leading to reduced runtime and memory overhead in partial-visibility...
Yihalem Yimolal Tiruneh, M. Ali, Uyoung Jeong et al.· arXiv.org· 0 citations
We use cookies to run the site and, with your consent, for analytics and to show ads.
See our Cookie Policy.