DiGS-Avatar is proposed, which reformulates this task as an efficient, diffusion-based UV-latent completion task, ensuring 3D consistency by design, and introduces a teacher-student framework where a multi-view teacher provides geometrically aligned pseudo-ground-truth latents to supervise a single-view diffusion student.
Abstract
Single-image 3D human reconstruction often suffers from over-smoothed textures and geometric inconsistencies. While diffusion models improve generative quality, their reliance on multi-view synthesis prior to 3D reconstruction is computationally expensive and prone to view inconsistency. We propose DiGS-Avatar, which reformulates this task as an efficient, diffusion-based UV-latent completion task, ensuring 3D consistency by design. To capture accurate spatial structure, we introduce a teacher-student framework where a multi-view teacher provides geometrically aligned pseudo-ground-truth latents to supervise a single-view diffusion student. Treating this inferred latent as a robust structural skeleton, our method injects high-level semantic features to accurately recover fine textural details without disrupting spatial integrity. The refined representation is then decoded into 3D Gaussian primitives. Extensive experiments demonstrate that DiGS-Avatar achieves state-of-the-art or highly competitive visual fidelity and zero-shot generalization, while reconstructing a fully animatable 3D avatar in just 0.71 seconds. Code is available at https://github.com/KLMAV-CUC/DiGS-Avatar.
Visual-Fusion-Avatar is introduced, a novel feed-forward framework that reconstructs 3D avatars by fusing visual cues in just a few seconds and proposes a visibility-aware, view-attentive residual aggregation mechanism that routes and fuses per-view updates, allowing partial observations from different images to be ass...
Shuo Huang, Zi-Xuan Wang, Xiaoyu Qin et al.· International Conference on...· 0 citations
OASIS, a tailored 3D Gaussian Splatting framework for single-image hand avatar reconstruction, adopts a one-shot adaptation scheme that learns a shared hand prior from multi-identity training data and then fits it to a target image for target-specific reconstruction.
SpatialCrafter is presented, a novel two-stage framework that addresses explorable image-to-scene generation issues by introducing a global 3D proxy for high-fidelity image-to-scene generation and appearance refinement and introduces Parallel Geometry Injection and Proxy-Aware Corruption training strategies.
Chuan Fang, Lingteng Qiu, Yixun Liang et al.· 1 citation
This work proposes a novel 3D-aware video restoration framework designed to enhance the quality of sparse 3DGS reconstruction and introduces a camera-conditioned geometric prior that guides the network toward geometrically grounded restoration that remains coherent across viewpoints.
Xinhui Liu, Can Wang, Wei Jiang et al.· 1 citation
We introduce ReconSplat, a feed-forward model for 3D scene reconstruction that aims to address the longstanding trade-off between plausible view generation for unobserved regions and geometric consistency, providing both geometrically aligned novel views and sharp depth estimates. Our approach builds on 3D Gaussian spl...
Giuseppe Stracquadanio, Kevin Raj, Julia Grabinski et al.· 0 citations
3D-GIMP (3D Gaussian Inpainting Meets Patch Matching) is presented, a novel hybrid paradigm designed for high-fidelity object removal in 3D Gaussian Splatting that achieves competitive inpainting quality as previous methods using diffusion in multiple views, but also outperforms these methods in rendering speed and vie...