GenRec is introduced, a multi-view flow matching model that builds the reconstruction--generation split directly into its architecture, supervision, and gradient flow, and attains the best reconstruction fidelity in observed regions while also surpassing purely generative baselines on perceptual quality in unobserved ones.
Abstract
Generative novel view synthesis from sparse input images is rarely all reconstruction or all generation: pixels visible in some source view have a unique correct value modulated only by view-dependent shading, while pixels in disocclusions or beyond the captured volume admit a distribution of plausible completions. Existing generative novel-view-synthesis methods conflate these regimes under a single uniform loss, blurring the line between geometric fidelity and creative hallucinations even when scene geometry is injected through warped point clouds or projected depth. We introduce GenRec, a multi-view flow matching model that builds the reconstruction--generation split directly into its architecture, supervision, and gradient flow. Guided by an observation mask derived from the source cameras and a monocular depth estimator, a flow matching backbone jointly denoises RGB and scene-coordinate maps across all target views, while a pixel-space refinement stage restores high-frequency detail on observed pixels; the same mask gates supervision so regression signals do not contaminate the generative prior. Across RealEstate10K, DL3DV-10K, and Mip-NeRF~360, in both single-view extrapolation and two-view interpolation, GenRec attains the best reconstruction fidelity in observed regions while also surpassing purely generative baselines on perceptual quality in unobserved ones, showing the effectiveness of our approach.
RoGe is an end-to-end unified reconstruction and generation framework that removes this explicit bridge between reconstruction and generation, and outperforms reconstruction-based, generation-based, and hybrid baselines in terms of image-level quality and video-level temporal and geometric consistency.
Xiaolei Lang, Ze Kang, Ze-Hao Huang et al.· 0 citations
Direct latent-to-4D generation is introduced and instantiate it as Latent-to-4D, which bypasses RGB by aligning a video latent with the token grid of a pretrained 4D decoder and refining it through frame-wise and global spatiotemporal attention.
Image relighting is traditionally tackled via complex inverse rendering pipelines, which suffer from ill-posed optimization, or single-image generative models that ignore crucial multi-view cues necessary for understanding 3D geometry and material interactions. To address these limitations, we introduce a feed-forward...
He-Jun Wang, Jin-Xi Li, Jun-Wei Jiang et al.· 0 citations
UniWorld-View is introduced, a unified framework for controllable large-baseline novel view synthesis from monocular inputs that integrates explicit 3D guidance with generative diffusion modeling to enable precise camera control and geometrically consistent view generation.
Hai-Yang Zhou, Wang-Bo Yu, Chaoran Feng et al.· 2 citations
SpatialCrafter is presented, a novel two-stage framework that addresses explorable image-to-scene generation issues by introducing a global 3D proxy for high-fidelity image-to-scene generation and appearance refinement and introduces Parallel Geometry Injection and Proxy-Aware Corruption training strategies.
Chuan Fang, Lingteng Qiu, Yixun Liang et al.· 1 citation
DiGS-Avatar is proposed, which reformulates this task as an efficient, diffusion-based UV-latent completion task, ensuring 3D consistency by design, and introduces a teacher-student framework where a multi-view teacher provides geometrically aligned pseudo-ground-truth latents to supervise a single-view diffusion stude...
Jiakun Li, Li Fang, Hao Zhu et al.· 0 citations
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