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The Double-Edged Sword of Open-Ended Interaction: How LLM-Driven NPCs Affect Players' Cognitive Load and Gaming Experience

Apr 2026 · arXiv.org · Vol abs/2604.10107 · 4 citations · 50 references
Computer Science

TL;DR

Empirical evidence is provided for understanding the "double-edged sword" effect of LLM-NPCs on player experience, and the importance of scenario-sensitive and user-sensitive design in intelligent NPC systems is highlighted.

Abstract

This study examines how large language model-driven non-player characters (LLM-NPCs) affect players'cognitive load and gaming experience, with a particular focus on the underlying psychological mechanisms, differences across task scenarios, and the role of individual traits. Conducting a randomized between-subject experiment (N=130) in a self-developed game prototype"Campus Culture Week", we compared player interactions with LLM-NPCs and traditional pre-scripted NPCs across multiple interactive modules. The results showed that LLM-NPCs significantly increased players'cognitive load (p<.001), an effect mediated by factors such as expressive effort and response uncertainty. However, LLM-NPCs did not yield a statistically significant improvement in overall gaming experience (p = .195); while they positively influenced players'perceived autonomy, they exerted a negative influence on system usability and trust. The effects of LLM-NPCs also significantly varied across task scenarios (p<.001), with stronger increases in cognitive load in more open-ended modules such as content creation and relationship building. The influence of individual differences was generally limited, although the personality traits of extraversion (p = .031) and neuroticism (p = .047) demonstrated some predictive power regarding cognitive load. This study provides empirical evidence for understanding the"double-edged sword"effect of LLM-NPCs on player experience, and highlight the importance of scenario-sensitive and user-sensitive design in intelligent NPC systems.

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