Empirical evidence is provided for understanding the "double-edged sword" effect of LLM-NPCs on player experience, and the importance of scenario-sensitive and user-sensitive design in intelligent NPC systems is highlighted.
Abstract
This study examines how large language model-driven non-player characters (LLM-NPCs) affect players'cognitive load and gaming experience, with a particular focus on the underlying psychological mechanisms, differences across task scenarios, and the role of individual traits. Conducting a randomized between-subject experiment (N=130) in a self-developed game prototype"Campus Culture Week", we compared player interactions with LLM-NPCs and traditional pre-scripted NPCs across multiple interactive modules. The results showed that LLM-NPCs significantly increased players'cognitive load (p<.001), an effect mediated by factors such as expressive effort and response uncertainty. However, LLM-NPCs did not yield a statistically significant improvement in overall gaming experience (p = .195); while they positively influenced players'perceived autonomy, they exerted a negative influence on system usability and trust. The effects of LLM-NPCs also significantly varied across task scenarios (p<.001), with stronger increases in cognitive load in more open-ended modules such as content creation and relationship building. The influence of individual differences was generally limited, although the personality traits of extraversion (p = .031) and neuroticism (p = .047) demonstrated some predictive power regarding cognitive load. This study provides empirical evidence for understanding the"double-edged sword"effect of LLM-NPCs on player experience, and highlight the importance of scenario-sensitive and user-sensitive design in intelligent NPC systems.
This publication proposes a definition and a classification of agile software development approaches and analyses ten software development methods that can be characterized as being "agile" against the defined criterion.
P. Abrahamsson, O. Salo, Jussi Ronkainen et al.· arXiv.org· 727 citations· ⚡54
The study shows that agile practices improve both informal and formal communication, but indicates that, in larger development situations involving multiple external stakeholders, a mismatch of adequate communication mechanisms can sometimes even hinder the communication.
M. Pikkarainen, Jukka Haikara, O. Salo et al.· Empirical Software Engineeri...· 401 citations· ⚡48
The results indicate that software engineering work practices are chosen opportunistically, adapted and configured to provide value under the constrains imposed by the startup context.
Nicolò Paternoster, Carmine Giardino, M. Unterkalmsteiner et al.· Information and Software Tec...· 394 citations· ⚡54
The perception of the impact of agile methods is predominantly positive, and several challenge areas were discovered, but based on this study, agile methods are here to stay.
M. Laanti, O. Salo, P. Abrahamsson· Information and Software Tec...· 260 citations· ⚡20
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