The pass-all-test binary reward has become a standard recipe for training software engineering agents, but its sparsity eliminates difference of partially correct patches. The test pass-rate is a natural alternative. However, we find that it is not a reliable indicator of patch quality. A functionality being tested can be covered by either one challenging test or one hundred trivial tests, where the majority might be already satisfied pass-to-pass tests. We introduce CodeLift, a reinforcement learning method that dynamically calibrates pass-rate rewards, turning the test suite into an adaptive curriculum. At each iteration, CodeLift groups tests that kill the same patches and patches that pass the same tests, then gives more weight to test groups that fewer patch groups pass. This reduces the impact of majority simple tests and focuses more on what is still challenging. Within each rollout, CodeLift applies the same scoring rule to repository snapshots, assigning credit to useful actions even when later ones introduce regressions. Experiments on SWE benchmarks show that CodeLift consistently improves pass@1/2/4/8 over binary and pass-rate baselines. Analyses show that CodeLift provides dense, stable learning signals and unlocks the inherent curriculum in the test suite.
This paper investigates developing real-world perception for active agents, proposes Gibson Environment for this purpose, and showcases a set of perceptual tasks learned therein.
F. Xia, Amir Zamir, Zhi-Yang He et al.· 2018 IEEE/CVF Conference on...· 1,069 citations· ⚡112
The results indicate that software engineering work practices are chosen opportunistically, adapted and configured to provide value under the constrains imposed by the startup context.
Nicolò Paternoster, Carmine Giardino, M. Unterkalmsteiner et al.· Information and Software Tec...· 394 citations· ⚡54
The possibility of inferring high-dimensional data inference in a model that consists of a prior and an auxiliary differentiable constraint given some additional information is considered, thereby allowing a range of potential applications in adapting models to new domains and tasks.
Alexandros Graikos, Esmeralda S. Whitammer, N. Jojic et al.· Neural Information Processin...· 316 citations· ⚡15
It is proved that any global minimizer of the trajectory balance objective can define a policy that samples exactly from the target distribution, and empirically demonstrate the benefits of the trajectories balance objective for GFlowNet convergence, diversity of generated samples, and robustness to long action sequenc...
Esmeralda S. Whitammer, Moksh Jain, Emmanuel Bengio et al.· Neural Information Processin...· 302 citations· ⚡60
An algorithm is proposed which leverages disentangled semantic factors to generate adversarial perturbation by altering controlled semantic attributes to fool the learner towards various "adversarial" targets.
Haonan Qiu, Chaowei Xiao, Lei Yang et al.· arXiv.org· 208 citations· ⚡17
This work proposes a HALO that directly maximizes the utility of generations instead of maximizing the log-likelihood of preferences, and suggests that the best loss depends on the inductive biases most appropriate for a given setting, an oft-overlooked consideration.
A machine-learning approach called CheMeleon provides a practical way to develop new drugs or other molecules with much less detailed, expensive experimentation.
Research Manager Mike Walker reflects on a career spanning hacker culture, cybersecurity, and AI, sharing lessons about trust, teamwork, leadership, and why solving difficult problems requires curiosity, judgment, agility—and an understanding of the rules. The post Learn the rules: The hacker mindset appeared first on Microsoft Research.
Learn how Google Antigravity and our Cheminformatics Skills accelerate drug discovery workflows, search compounds, and propose novel rigidified macrocycles.
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