HapticWorld is presented, an interactive world simulator that predicts joint torque together with observations and renders it back to the operator in real time, closing the haptic loop between a human and a learned world model and demonstrating that HapticWorld can serve as a stand-alone F/T-conditioned policy evaluation platform.
Abstract
Contact-rich manipulation depends on force sensing that is hard to infer from visual signals alone, both for collecting demonstrations and for training policies. Force-annotated data, however, remains hard to obtain at scale: real-robot collection ties every demonstration to physical hardware, physics simulators report contact forces that deviate systematically from real measurements, and learned world simulators, though scalable and realistic, are vision-only, so operators feel nothing during data collection and the data carries no force/torque (F/T) labels. We present HapticWorld, an interactive world simulator that predicts joint torque together with observations and renders it back to the operator in real time, closing the haptic loop between a human and a learned world model. Across three contact-rich tasks, torque feedback raises data collection throughput by 1.6 times on average. Policies trained on HapticWorld-generated demonstrations succeed in 54/60 real-world trials, approaching the 56/60 upper bound of real-world data, and far exceeding the 19/60 success rate of the vision-only baseline. Moreover, the success rates measured inside HapticWorld closely match real-world evaluation, demonstrating that HapticWorld can serve as a stand-alone F/T-conditioned policy evaluation platform.
HapticWAM is introduced, a world-action model that combines heterogeneous tactile encoding, structured contact prediction and teacher-student distillation that jointly generates actions and a contact package describing future events and mechanics.
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