Aug 2026· Dinamika Pembelajaran· Vol 3, pp. 38-47· 0 citations
Abstract
This study was motivated by the low mastery of social interaction material among fourth-grade students at SDN Pehwetan 1 due to teacher-centered instruction and the limited use of instructional media. Learning activities were still dominated by lectures and textbooks, causing students to become less active and experience difficulties in understanding contextual concepts of social interaction. This research aimed to develop an interactive learning multimedia called INTERSOS that is valid, practical, and effective in improving students' mastery of social interaction material. The study employed the Research and Development (R&D) method using the ADDIE model, which consists of Analysis, Design, Development, Implementation, and Evaluation stages. The research subjects involved material experts, media experts, fourth-grade teachers, and fourth-grade students of SDN Pehwetan 1. Data were collected through validation sheets, teacher and student response questionnaires, and learning achievement tests (pre-test and post-test). The data were analyzed using percentage analysis and the N-Gain test. The results showed that INTERSOS achieved a validity score of 87% (highly valid), practicality scores of 82.25% in the limited trial and 86% in the wider trial (highly practical), and effectiveness based on N-Gain scores of 0.81 and 0.83 (effective). Therefore, INTERSOS is feasible and effective as an instructional multimedia to improve elementary school students' mastery of social interaction material.
The learning outcomes of fourth-grade students in Natural and Social Sciences (IPAS) regarding natural resources at SDN 2 Gedangdowo were unsatisfactory due to the dominance of conventional lecture methods and limited interactive media. This study aimed to enhance students’ learning outcomes through the integrated util...
This research was motivated by observations, interviews, questionnaires, and an analysis of student learning outcomes conducted in the fourth grade class at SDN Campurejo 2. Preliminary findings indicated that the mathematics instruction regarding 2D shapes was dominated by the lecture method, relying primarily on text...
Lailatul Firdausin Nuzula, Ita Kurnia, Agus Widodo· Jurnal Pendidikan, Sains, Ge...· 0 citations
This study aimed to develop interactive multimedia based on the Concrete-Pictorial-Abstract (CPA) approach and determine its validity, practicality, and effectiveness in improving the self-efficacy of elementary school students in learning plane geometry. This research employed a Research and Development (R&D) method u...
N. Rabbani, Aan Yuliyanto· Jurnal Pendidikan, Sains, Ge...· 0 citations
This study was motivated by students' low level of understanding regarding 2D shapes and the lack of engaging instructional media in mathematics lessons. Students continued to struggle with 2D shape concepts, resulting in poor learning outcomes. This study aimed to develop comic-based instructional media incorporating...
This study investigates the learning-media requirements of sixth-grade students as an empirical starting point for designing interactive multimedia for Science and Social Studies (IPAS) in elementary education. The work represents the Analysis phase of a Research and Development study guided by the ADDIE framework. Par...
A. Yulita, Ermayanti Ermayanti, Farhan Yadi· DEIKTIS: Jurnal Pendidikan B...· 0 citations
This study aims to describe the development process, determine the feasibility level, and analyze the effectiveness of an interactive digital comic in improving the environmental awareness of third-grade elementary school students. The study was motivated by students' low environmental awareness, resulting from IPAS (N...