Multifingered grasping is a crucial robotic skill, but current deep-learning grasp planners often struggle to generalize to new objects because they are trained on limited, object-specific datasets. We introduce a fundamentally different approach, grounded in the observation that the gripper and the object share identical surface geometry at their mutual contact points. We propose GOAG: Generative and Object-Agnostic Grasp Planner for Dexterous Robotic Manipulation, a novel deep generative model that learns a compact latent representation of a specific gripper's contact surface distribution, enabling the efficient sampling of valid grasp configurations without relying on object-specific training data. We show that by introducing object features only at inference time, our model can effectively retrieve admissible contact areas that are compatible with the gripper's capabilities. We validate our approach through extensive experiments on established grasp protocols in both simulated and real-world scenarios, demonstrating its effectiveness with different grippers from the literature. Our method delivers state-of-the-art results on the objects from the MultiDex dataset, achieving an average success rate of 86.93%. It offers significantly faster processing when generating numerous grasps, while matching the performance of leading approaches specifically trained on this dataset. Unlike these methods, our approach does not rely on object-specific training data, highlighting the advantages of object-agnostic learning. It effectively addresses the generalization challenges faced by traditional data-driven grasp planners. Code and videos are available on our project website https://cea-list.github.io/goagweb/ .
CoToGrasp is a novel generative framework that synthesizes diverse, stable grasps strictly conditioned on specific contact topologies, and introduces a feature-based canonical workspace that projects local object features into a unified gripper-centric domain, effectively decoupling the semantic functional intent from the arbitrary object geometry.
Julien Mérand, Boris Meden, Liming Chen et al.· 1 citation
A reinforcement learning-based framework for robotic grasp refinement, integrating keypoint-based object representations with a Deep Q-Network (DQN), is proposed, offering a scalable and adaptable solution for contact-rich manipulation tasks.
Amir Arsalan Nematollahi, Shayan Ahmadi, M. T. Masouleh et al.· 0 citations
This work adapts a hierarchical imitation learning framework that combines high-level hand sub-goal prediction with a low-level goal-conditioned controller to serve not only as resources for grasp synthesis, but also as scalable pretraining data for contact-rich dexterous manipulation.
This work proposes PartialBiGrasp, a dual-arm grasp generation framework that operates directly on partial point cloud observations that learns geometric features implicitly through convolutional occupancy networks, enabling local reasoning about graspability, collision-free contact regions, and object thickness.
GraspGraphNet is introduced, a topology-aware grasp generation framework that represents each hand as a URDF-derived kinematic graph and directly generates executable palm poses and joint configurations and suggests that graph-structured hand representations can effectively support dexterous grasp generation across robot hands with different kinematic structures.
Y. Lee, Taeyeop Lee, Hyosup Shin et al.· 0 citations
This work proposes a real-world bimanual grasping framework that includes a multimodal dataset capturing joint angles, visual observations and force signals; a Denoising Diffusion Probabilistic Model (DDPM)-based module that generates joint-level grasp configurations from segmented point clouds; and an execution strategy that integrates motion planning with online grasp refinement to ensure physical stability and feasibility.
Ziming Li, Mingxuan Wu, Jiaqi Zhang et al.· 0 citations