2026· Journal of teaching in physical education· pp. 1-9· 0 citations· 29 references
Abstract
Purpose
:
This study examined the effectiveness of three feedback methods—self-assessment, visual cue sheet, and delayed teacher feedback—for learning disc golf skills in an asynchronous online physical education environment.
Method
:
Forty-three university students were randomly assigned to one of the three groups. Participants completed four asynchronous practice sessions over 3 weeks including pretest and posttest evaluations of spin putt (SP) and backhand throw (BT) skills.
Results
:
All groups significantly improved in SP (η
p
2
= .61,
p
< .001) and BT (η
p
2
= .44,
p
< .001) performance from pretest to posttest, with no significant differences between groups. This suggests that video feedback can effectively develop motor improvement regardless of group condition. Additionally, self-efficacy significantly increased for SP (
d
= 1.60) and BT (
d =
1.01). Mediation analysis indicated SP self-assessment accuracy and poststudy interest mediated performance gains.
Discussion
:
Findings suggest these methods could support online physical education while reducing instructor workload. Further research is recommended to validate these methods in diverse contexts.
This study investigates how granting students control over the timing and type of video resources affects skill acquisition of the Uchi-mata technique in judo, contributing to best practices in physical education (PE). Twenty-four male secondary school studentswere randomly assigned to either the self-control (SC) grou...
M. Souissi, Omar Trabelsi, Yosri Adsi et al.· Behavior Modification· 0 citations
Practical skill development in culinary education requires repeated hands-on practice, feedback, and confidence in performing psychomotor tasks. However, limited practical contact hours and restricted opportunities for independent practice may hinder students’ development of practical self-efficacy. This study examined...
Muhammad Safuan Abdul Latip· Journal of Tourism, Hospital...· 0 citations
This two-school quasi-experimental study examined a bundled immersive virtual reality (VR) instructional model for Grade 11 optics that combined structured communication with cognitive scaffolding. Of 120 screened students, 102 entered four intact classes and 60 complete cases (30 per condition) were analyzed after six...
Putri Nur Aziza Sonia, Wiwin Susanti· Jurnal Buana Teknologi Pendi...· 0 citations
Online asynchronous TGMD-3 training was feasible, acceptable, and a shorter training appears sufficient to improve scores, and both training groups significantly improved scoring accuracy.
Laura A. Prieto, Ashlyn Barry, Gayatri Swarup et al.· Journal of teaching in physi...· 0 citations
Background.Throwing and catching are fundamental object-control skills in elementary physical education. This study explored cooperative and inquiry-based learning in developing these skills among elementary school students. Methods.This exploratory two-class pretest–posttest pilot study involved 60 elementary students...
Introduction Augmented reality (AR) is increasingly used in physical education, but little is known about learners' psychological responses to AR-assisted visual feedback in beginner golf instruction. Methods This exploratory mixed-methods pilot study examined learner perceptions and preliminary pretest–posttest change...
Guang-Ren Cheng, Wen-Yu Chiu· Frontiers in Sports and Acti...· 0 citations
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