The results show that fast convergence need not require coordinated algorithm selection: one agent can compensate for a slower opponent and algorithmic asymmetry is highlighted as a useful lens for understanding cross-class interactions in multiagent optimization.
Abstract
Learning dynamics in zero-sum games are typically analyzed under algorithmic symmetry: both agents use the same update rule, or methods from a common algorithmic family. This is at odds with the nature of zero-sum games; competing agents need not coordinate on algorithm selection. This paper studies algorithmic asymmetry in learning dynamics in zero-sum games. In particular, we ask whether fast convergence can be recovered when one agent is fixed to vanilla gradient descent, whose standard regret-based analysis certifies, at best, $O(1/\sqrt{T})$ ergodic convergence. We show that the slow rate is not intrinsic. When one agent uses gradient descent, the opposing agent can use a modified optimistic update, which we call Alternating Optimistic Gradient Descent (AOGD), to make the joint dynamics simulate Alternating Gradient Descent on the even iterates. As a result, the time-average of the asymmetric GD vs.\ AOGD dynamics converges to Nash equilibria at rate $O(1/T)$. Our results show that fast convergence need not require coordinated algorithm selection: one agent can compensate for a slower opponent. More broadly, the paper highlights algorithmic asymmetry as a useful lens for understanding cross-class interactions in multiagent optimization.
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