ABot-N1 establishes new state-of-the-art records, delivering massive gains specifically in urban-scale navigation: boosting POI arrival by 35.0% (to 77.3%) and achieving 95.4%/92.9% SR in complex indoor and outdoor scenes.
Abstract
Visual Language Navigation foundation models aim to unify deep reasoning for grounded spatial decisions with broad versatility for diverse embodied tasks. Current approaches typically achieve this integration via monolithic policies that map observations directly to actions, yet they often suffer from coordinate drift and poor handling of long-tail semantics. Furthermore, these black-box mappings lack interpretability, hindering the simultaneous achievement of generality, robustness, and transparency. We present ABot-N1, a step toward a general Visual Language Navigation foundation model, that addresses these challenges by decoupling cognition from control via a slow-fast architecture guided by dual visual-language signals. More specifically, a slow vision-language reasoner performs explicit Chain-of-Thought reasoning while producing a pixel goal. This compact set of image-space anchor points serves as a universal interface for diverse tasks, including point-goal, object-goal, poi-goal, instruction-following, and person-following. Subsequently, a fast action expert leverages both the textual cues and the pixel guidance to generate continuous waypoints at the native control frequency. By bridging high-level intents and low-level control through pixel-grounded anchors paired with explicit linguistic traces, our approach ensures robust, generalizable, and interpretable navigation across simulation and real-world benchmarks. ABot-N1 establishes new state-of-the-art records, delivering massive gains specifically in urban-scale navigation: boosting POI arrival by 35.0% (to 77.3%) and achieving 95.4%/92.9% SR in complex indoor and outdoor scenes. It also maintains superior robustness across object-reaching, person-following, and instruction-following tasks. New Point-Goal/POI-Goal benchmarks are released as open source to advance the field of urban-scale navigation.
Vision-and-Language Navigation in continuous environments (VLN-CE) requires an agent to ground language in egocentric observations and plan in unseen scenes. Although recent multimodal large models and world-model-based methods have improved navigation, they often preserve excessive task-irrelevant detail, weakening generalization and increasing computational burden. We propose BrainNav, a navigation framework grounded in the Principle of Minimal Sufficiency. BrainNav consists of three components: a Logical Anchor Model that implements instruction-aware selective perception to suppress environmental noise, a Minimalist Constraint Alignment module that serves as a compact cross-modal bottleneck, efficiently synchronizing discrete linguistic intent with continuous latent dynamics while filtering out redundant information, and a Compression World Model that predicts action-conditioned states within a condensed, low-rank latent space. These modules align semantic intent with spatial perception, enhancing the agent's robustness and efficiency in complex tasks. Experiments show that BrainNav improves over prior SOTA by 2.0 % / 1.0 in SR/SPL on R2R-CE val-unseen and 0.94 % / 0.78 on RxR-CE val-unseen. These results indicate that minimally sufficient world representations provide an effective foundation for robust VLN.
Yihao Wu, Chen-Yi Xu, Li-Qi Yan et al.· arXiv.org· 0 citations
LightNav-0 is presented, a compact generalist embodied navigation model that elicits the spatial intelligence of a pretrained VLM and aligns it with navigation, without task-specific prediction heads, and establishes compact VLMs as a unified and transferable backbone for generalist embodied navigation.
Shao-An Wang, Ao-Cheng Luo, Fei Huang et al.· 0 citations
The real-robot benchmark demonstrates that StellaVLA can use both human/robot demos and human-to-robot (XR) demos as in-context structured demonstration to help VLA model adapt to OOD tasks.
Siyu Xu, Yunke Wang, Zijian Wang et al.· 0 citations
Although vision-language models (VLMs) possess strong visual understanding and reasoning capabilities, existing vision-and-language navigation (VLN) agents struggle to connect semantic reasoning with spatial execution. Two coupled gaps remain in this connection, as intermediate reasoning is not explicitly anchored to visual evidence and high-level decisions lack precise spatial goals to guide low-level motion. Cognitive science suggests that human navigation bridges these levels hierarchically by anchoring cognition to relevant landmarks and guiding locomotion toward spatial goals. Motivated by this principle, we propose GroundingVLN, which uses visual grounding as a shared interface between reasoning and action. GroundingVLN first reasons with grounding by anchoring task-relevant visual evidence to precise image locations throughout structured reasoning. It then acts through grounding by predicting a progress-aligned pixel goal that a geometric planner translates into primitive actions. To learn these capabilities, we construct GroundingCOTVLN-188K, a dataset of temporally aligned grounded reasoning traces, and introduce Grounded and Execution-Aware Reinforcement Learning (GEAR), which aligns grounded reasoning and spatial decisions with downstream execution. Experiments demonstrate that GroundingVLN achieves state-of-the-art performance (69.9% SR on R2R-CE and 75.1% SR on RxR-CE) with high sample efficiency, using just 0.9% as much training data as the strongest baseline. It also generalizes strongly across datasets, attaining 59.9% SR on RxR-CE when trained solely on R2R, a gain of 20.1% over the strongest baseline.
Kailing Li, Yu Han, Tianwen Qian et al.· 0 citations
Reinforcement learning with verifiable rewards (RLVR) has substantially improved language-model reasoning, yet its extension to vision-language models remains constrained by the lack of training data that are simultaneously broad, exactly verifiable, and reproducible. We introduce Trace, a taxonomy-guided environment for multidomain visual reasoning. Trace factorizes task construction into a scene grammar and an executable task program, separating visual realization from answer computation. A shared semantic state determines the rendered image, prompt, typed answer, verifier state, and replayable instance trace. The resulting environment comprises 1,000 tasks over 277 scene grammars and 11 visual domains, with controlled semantic and visual variation. RLVR on 64,000 Trace instances improves the macro-average across 24 external benchmarks by 3.51 percentage points for Qwen2.5-VL-3B and 4.06 points for Qwen2.5-VL-7B, providing evidence that broad procedural training can transfer beyond the generated task distributions. Project page: https://maveryn.github.io/trace/.
This work proposes TAMP-Nav, a unified framework for efficient embodied navigation that dynamically triggers Chain-of-Thought and retains high-fidelity memory only at critical nodes, compressing redundant trajectories into lightweight Space-Time Indicators, thereby preserving critical historical information and enhancing spatio-temporal perception.
Hongyan Feng, Sunlai Chen, Xuanyu Liu et al.· 1 citation
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