Skip to content

Exploration Matters for Escaping the Blur Trap in 3D Gaussian Splatting

Jul 2026 · arXiv.org · Vol abs/2607.17965 · 0 citations · 40 references
Computer Science

TL;DR

This work identifies the underlying optimization bias responsible for the Blur Trap and categorizes it into two distinct subtypes: the Far-Side Blur Trap and the Near-Side Blur Trap, and proposes two highly straightforward exploration strategies to mitigate the far-side and near-side blur traps.

Abstract

3D Gaussian Splatting (3DGS) employs Gaussian primitives for explicit scene representation, facilitating real-time, high-fidelity reconstruction and novel view synthesis of complex scenes. However, the explicit modeling inherent in 3DGS introduces a gradient bias during optimization, rendering its non-convex optimization process highly susceptible to convergence toward local suboptimal solutions. This constitutes a fundamental limitation in 3DGS optimization, which we term the Blur Trap. To address this limitation, we integrate simple explicit exploration into the 3DGS optimization framework. First, through rigorous mathematical analysis of the 3DGS optimization formulation, we identify the underlying optimization bias responsible for the Blur Trap and categorize it into two distinct subtypes: the Far-Side Blur Trap and the Near-Side Blur Trap. Subsequently, we propose two highly straightforward exploration strategies (Random Seeding and Random Splitting) to mitigate the far-side and near-side blur traps, respectively. Experimental validation demonstrates that the incorporation of these exploration operators effectively and complementarily overcome the Blur Trap, achieving high-quality rendering performance across multiple datasets. Project page: https://chengbo-wang.github.io/ExploreGS/

View source

Similar papers

Preprint Aug 2026

Fast and Compact 3D Gaussian Splatting with Polarized Opacity Prior

The proposed framework provides a simple and effective path toward fast and inherently compact 3DGS training, and leverages a synergistic design: an L2 reconstruction loss to provide error-proportional gradients that stabilize optimization, and a novel Polarized Opacity Prior to actively manage the Gaussian population.

Zi-Ming Wang, Kai-Wen Duan, Ko-Wei Huang et al. · 0 citations
Jul 2026

Consistent 4D Appearance Editing with Gaussian Splatting.

This work introduces a novel prior-guided, multi-stage reconstruction pipeline that fuses geometric and motion priors to build a physically plausible and temporally stable foundation, and applies a universal trajectory-preserving technique, which safeguards high-quality motion by decoupling the appearance optimization...

Xiaosheng He, Feng-Lin Liu, Lin Gao et al. · 0 citations
Open access Aug 2026

High-Fidelity Gaussian Splatting from MVS Clouds: An Iterative Spatial Decomposition Framework

This work proposes an Iterative Spatial Decomposition framework that bridges dense geometric priors from Multi-View Stereo (MVS) with Gaussian Splatting and introduces Hierarchical Geometric Prior Sampling (HGPS), which substantially reduce redundancy in MVS point clouds while preserving critical details, thereby provi...

Zong-Hua Yu, Jun-Huai Li, Huai-Jun Wang et al. · 0 citations
Sep 2026

Edge-aware gaussian splatting: enhancing boundary fidelity in 3D scene rendering

This paper proposes a method that introduces an anchor re-growing module that dynamically increases neural Gaussian density in high-gradient regions using edge-aware optimization, and the Segment Anything Model (SAM) for generating accurate object segmentation masks to guide segmentation-based loss computation.

Meng-Yi Wang, Beiqi Chen, Niansheng Liu et al. · 0 citations
#artificial intelligence Preprint Sep 2026

TruncGradGS: Improved 3D Gaussian Splatting via Truncated Gradient Updates

This paper proposes a method to address gradient vanishing with a piecewise truncated gradient formulation that improves the optimization stability and robustness to initializations and introduces a novel dataset for benchmarking dynamic Gaussian Splatting using synthetic 3D scenes.

Théo Morales, Nhat-Quynh Le-Pham, Robin Atkins et al. · 0 citations

We use cookies to run the site and, with your consent, for analytics and to show ads. See our Cookie Policy.