The proposed framework provides a simple and effective path toward fast and inherently compact 3DGS training, and leverages a synergistic design: an L2 reconstruction loss to provide error-proportional gradients that stabilize optimization, and a novel Polarized Opacity Prior to actively manage the Gaussian population.
Abstract
3D Gaussian Splatting (3DGS) achieves state-of-the-art rendering quality at real-time speeds but suffers from"model bloat"- a large number of redundant, low-opacity Gaussians that inflate memory usage and training costs. This inefficiency stems from the standard"densify-then-prune"paradigm, which expands the model aggressively before relying on pruning to achieve compactness. To mitigate this problem, we present an efficient training framework that builds an intrinsically compact representation, replacing the conventional densify-then-prune cycle. Our method leverages a synergistic design: an L2 reconstruction loss to provide error-proportional gradients that stabilize optimization, and a novel Polarized Opacity Prior (POP) to actively manage the Gaussian population. POP steers informative primitives toward full opacity and uninformative ones toward transparency, enabling natural pruning and accelerating rendering through Early Ray Termination. Experiments on three public datasets demonstrate that our approach consistently achieves accelerated 3DGS training with significantly fewer Gaussians while maintaining comparable visual reconstruction quality. These results show that the proposed framework provides a simple and effective path toward fast and inherently compact 3DGS training.
This work identifies the underlying optimization bias responsible for the Blur Trap and categorizes it into two distinct subtypes: the Far-Side Blur Trap and the Near-Side Blur Trap, and proposes two highly straightforward exploration strategies to mitigate the far-side and near-side blur traps.
The proposed approach achieves competitive or superior performance compared with 3DGS, SpotLessSplats, T-3DGS, and RobustSplat on standard image-quality metrics, including peak signal-to-noise ratio, structural similarity index measure, and learned perceptual image patch similarity.
Wen Zheng, Guo Bao, Wenda Wang et al.· Engineering Research Express· 0 citations
A rendering-aware Bayesian 3DGS framework that tracks Gaussian geometry with a Normal-Inverse-Wishart posterior over means and covariances using renderer-derived surrogate summaries is introduced, positioning Bayesian 3DGS as a practical probabilistic scene representation for decision-facing tasks such as active view s...
Gao-Xiang Jia, Vikram V. Appia, Jun-Zhou Huang et al.· arXiv.org· 2 citations
ParticleGS is a visualization-aware framework based on 3D Gaussian Splatting (3DGS) that learns a compact representation directly optimized for rendered image quality, combining a multi-stage, multi-orbit training pipeline and a lightweight network that adapts a single trained model to user-specified visualization para...
Bo Jiang, You-Yuan Liu, Taolue Yang et al.· arXiv.org· 1 citation
This model matches optimization-based methods while delivering nearly 800x speedup, and surpasses the zero-shot performance of state-of-the-art generalizable models with markedly fewer parameters and reduced training/inference overhead, achieving an overall efficiency improvement.
Yingji Zhong, Dave Zhenyu Chen, Fu-Zhao Ou et al.· arXiv.org· 0 citations
This work proposes a novel approach to explicitly control the number of Gaussians by leveraging local texture information through three key components: texture estimation to capture spatial variation in scene detail, texture-aware pruning that removes redundant Gaussians from low frequency regions, and an adaptive Gaus...
Badrinath Singhal, G. SrihariK, Sreehari Iyer et al.· arXiv.org· 0 citations
We use cookies to run the site and, with your consent, for analytics and to show ads.
See our Cookie Policy.