This model matches optimization-based methods while delivering nearly 800x speedup, and surpasses the zero-shot performance of state-of-the-art generalizable models with markedly fewer parameters and reduced training/inference overhead, achieving an overall efficiency improvement.
Abstract
Recent generalizable 3D Gaussian Splatting models have advanced long-sequence novel view synthesis (NVS), but at the cost of substantial redundant computation. We identify that the redundancy can be mitigated based on two observations: (i) high-precision geometry is not strictly required for high-quality NVS; (ii) appearance learning is generally easier than geometry recovery. Motivated by these insights, we propose an asymmetric architecture that decouples geometry and appearance modeling. The geometry branch processes coarse-grained tokens with most of the parameters for multi-view reconstruction, while the appearance branch operates on fine-grained tokens to capture details using significantly fewer parameters. The two branches interact through bilateral connections, enabling mutual guidance for their respective tasks. This task-aware asymmetry reduces the computational redundancy and allocates the computation more judiciously, thereby increasing parameter efficiency and enabling smaller models to achieve strong performance. On 32-view 960P inputs, our model matches optimization-based methods while delivering nearly 800x speedup, and surpasses the zero-shot performance of state-of-the-art generalizable models with markedly fewer parameters and reduced training/inference overhead, achieving an overall efficiency improvement.
This paper proposes π³-LEGS, an efficient geometric inference system designed for scalable long-sequence 3D reconstruction that maintains stable performance on thousand-frame sequences without runtime failures, highlighting its effectiveness in achieving a favorable accuracy efficiency trade-off for large-scale 3D reco...
Faline Fu, Xiaoli Cao, Can Tang et al.· International Conference on...· 0 citations
This work proposes SaLon3R, a novel framework for Structure-aware, Long-term 3DGS Reconstruction that effectively prunes the redundant 3DGS and resolves artifacts in a single feed-forward pass, and introduces a 3D Point Transformer to overcome geometric inconsistencies caused by long-term accumulative errors.
Jiaxin Guo, Tongfan Guan, Wen-Zhen Dong et al.· International Journal of Com...· 5 citations· ⚡1
A geometry-semantics co-regularization framework that jointly optimizes geometry and semantics within 3DGS and develops a multi-view semantic consistency supervision to regularize the semantic distributions of Gaussian primitives, ensuring cross-view consistency for Gaussians corresponding to the same semantic category...
Haihong Xiao, Jianan Zou, Yanan Zhang et al.· IEEE Transactions on Visuali...· 0 citations
GrainGS is a dynamic Gaussian framework that combines a hierarchical anchor scaffold with per-Gaussian deformation that achieves high reconstruction quality, real-time novel view synthesis, and compact storage.
3D Gaussian Splatting (3DGS) enables high-quality real-time novel view synthesis, but high-fidelity models usually contain a large number of Gaussian primitives, leading to substantial storage and rendering overhead. Existing compression methods mainly rely on pruning, where each Gaussian is discretely retained or remo...
Hao-Ran Li, Zhi-Jia Li, Chao Fan et al.· 2026 12th International Conf...· 0 citations
The proposed framework provides a simple and effective path toward fast and inherently compact 3DGS training, and leverages a synergistic design: an L2 reconstruction loss to provide error-proportional gradients that stabilize optimization, and a novel Polarized Opacity Prior to actively manage the Gaussian population.
Zi-Ming Wang, Kai-Wen Duan, Ko-Wei Huang et al.· 0 citations
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