AgenticRobotics is a backend-independent control plane in which an LLM controller drives disposable workers through durable train--evaluate--improve transactions: an immutable objective, controller-owned measurement, commit-keyed crash recovery, an evidence-graded skill library, and a tool registry with a standardized, recorded call surface.
Abstract
Coding agents such as Claude Code and Codex close the software loop: a main agent manages the loop, subagents analyze and execute, tools do the work. We port this architecture to robot-policy improvement, where one difference dominates the design: robotic tools---trained policies, training pipelines, data collection---fail routinely, so a tool's quality must be measured, recorded at every call, and expired when the artifact behind it changes. AgenticRobotics is a backend-independent control plane in which an LLM controller drives disposable workers through durable train--evaluate--improve transactions: an immutable objective, controller-owned measurement, commit-keyed crash recovery, an evidence-graded skill library, and a tool registry with a standardized, recorded call surface. The title is an operational claim, not a selection claim: the operator can leave because promotion is evidence-gated, state is recoverable, and capability quality is derived from records---not because the loop picks better checkpoints than a human; on the one lineage we measured, it does not. The gates measurably buy false-promotion control (0.001 per run hardened versus 0.005--0.021 shipped), anytime-valid decisions under optional stopping, zero lost or duplicate effects under kill injection, and six of six artifact-tampering classes caught by a signed verifier.
End-to-end vision-language-action (VLA) and world-action models offer an elegant route to general-purpose robotics, but their reliability is bounded by validated physical coverage. When an unfamiliar object, sensor, embodiment, or contact falls outside that coverage and no validated fallback exists, correcting the failure requires new robot data, a policy update, and regression testing. This recurring burden is the retraining tax. Unlike text, embodied data must often be created by operating machines. We present Teach-and-Grow Learning (TGL), an agent-centered architecture for general robot learning. In its general form, a multimodal agent turns a few successful demonstrations into reusable Skill Blocks: closed-loop behaviors for meaningful subgoals. In a new scene, the agent grounds and composes these blocks, selects learned or geometric tools, observes the physical outcome, and revises the route when execution departs from intent. A Skill Library stores executable behavior, while structured Experience Memory carries forward success, failure, and repair. New tasks are acquired without task-specific policy retraining. Our LIBERO evaluation attains state-of-the-art performance; controlled studies expose skill induction, persistent reuse, and agent-directed adaptation. Finally, we propose the Teach-and-Grow scaling-law hypothesis: if X denotes effective reusable experience, future-task error and teaching demand should approach irreducible floors as power laws in X. The architecture therefore treats deployment as a period of continued learning, in which one task can make the next easier.
Push-T is an iconic benchmark for learning manipulation policies from human demonstrations. The robot must use a single point of contact to push a T-shaped block into a target pose. In this short paper, we revisit the Push-T task in the context of emerging advances in Agentic Robotics where an LLM coding agent -- Claude Code with Fable 5 -- is prompted to create an algorithmic solution that does not require any demonstration data. We study how effective the agentic coding loop can solve the Push-T task, and compare the resulting code as policy with the visuomotor imitation learning policy. Results suggest that the agent found the 2D gym simulation online, and used sim experiments to learn push mechanics, iteratively optimizing to achieve 100% success rate using 46% fewer steps than the best diffusion policy trained with 200 human demonstrations. The coding agent also solve extensions from T to the full alphabet (Push-A to Push-Z) using a self generated curriculum and generated simulation code for the Franka and UR5 robot arms in 3D cross-embodiment simulations with visual feedback. Videos, policies and details will be posted online.
Shuangyu Xie, Kai-Peng Chen, Ken Goldberg· 0 citations
VLCP closes the loop where the failure actually lives, on the control code, within a single episode, and keeps the VLM frozen, which is a training-free policy with a tenfold gap between pooled success and confidence intervals in every scene family.
Dhia Naouali, Ming Wu, Claudia Wong et al.· 0 citations
When will robots have their ChatGPT moment? Such a breakthrough requires a general-purpose robot that can handle unfamiliar tasks in unfamiliar environments, remain controllable over long interactions, and learn from experience. Today's embodied systems largely follow an end-to-end observation-to-action path. Despite rapid progress, they remain far from this goal: their generalization depends heavily on the coverage of robot training data, while long task execution remains difficult to control and inspect. To realize this goal, we introduce the Embodied Task Agent (ETA), a new paradigm for extending digital agents into the physical world, and release OpenETA as its open-source implementation. ETA centers the robot around a Planner that chooses one Tool call at a time, an Interface that controls execution, and a World that returns the result and a fresh observation. This loop allows the agent to verify outcomes, adapt its plan, and turn successful and failed interactions into reusable experience. OpenETA provides replaceable Planners, composable Tools and Skills, auditable memory, replayable trajectories, and common interfaces for simulation and real robots. For Codex, OpenETA can operate as a lightweight plugin that exposes only observe, mark_point, and move_to.
Yitong Chen, Zezheng Huai, Sixian Li et al.· 0 citations
BATON improves task success by 11.6% and cumulative success by 14.9% over the SoTA and improves task success by 11.6% over the RoboMemArena on the long-horizon benchmark RoboMemArena.