Neural correlates of location–response compatibility in an immersive virtual-reality Attention Network Test: a multiverse electroencephalography analysis
Immersive virtual reality (VR) can preserve the logic of laboratory attention tasks while altering the perceptual-action context in which attentional control is expressed. In this study, we examined the neural underpinnings of location-response compatibility in a VR adaptation of the Attention Network Test-Revised (ANT-VR), using a restricted preprocessing multiverse to account for uncertainty arising from defensible EEG analysis choices. Forty-four young adults contributed complete ANT-VR behavioural data. Target-locked EEG analyses were conducted across 192 preprocessing branches, with branch-level participant contributions varying after quality check and trial-count filtering. The contrast compared location-response incompatible with compatible trials and was balanced within participants across cue-target interval, cue condition, flanker congruency, and, for spatial-cue trials, conditions in which spatial cues were valid or invalid for subsequent targets. Across the multiverse, the N2pc-window posterior-lateralisation contrast could be defined in all branches and showed high directional stability: the median incompatible-minus-compatible effect was 0.30 µV [IQR: 0.22 to 0.41], with positive effects in 192/192 branches, nominal evidence in 79/192 branches, and Holm-corrected evidence in 42/192 branches. Comparison across ERP measures indicated that this pattern was more consistent for N2pc-window posterior lateralisation than for P1, posterior N1, frontocentral N2, P3, or response-referenced C3/C4 measures. Comparison across C3/C4 reference frames further constrained the interpretation: target-location-referenced C3/C4 showed the strongest effect, whereas response-referenced C3/C4 was weaker. Behavioural analyses showed no reliable compatibility differences. These findings suggest that location-response compatibility in immersive ANT-VR modulates target-locked lateralised neural activity associated with spatial selection and target-location coding, rather than producing broad sensory, conflict-related, P3-related, or specifically response-referenced modulation. Significance Statement Behavioural performance can conceal neural effects of spatial compatibility, particularly in immersive tasks where perception and action are closely coupled. In the Attention Network Test–VR, location-response incompatibility produced no reliable reaction-time or accuracy cost, yet target-locked EEG showed a directionally stable posterior-lateralisation shift in the N2pc window across 192 defensible preprocessing specifications. Target-location-referenced C3/C4 activity showed stronger and more consistent modulation than response-referenced activity, arguing against a purely response-preparation account. These findings indicate that task-irrelevant target location can alter spatial-selection or target-location coding even when behavioural performance is unchanged, while illustrating how multiverse analysis can test whether such neural conclusions depend on preprocessing choices.
It is concluded that a consistent, gradual pattern of modulation exists, according to which sensory richness differentially impacts on attention-related neural activations, which makes a contribution to the literature in the domains of human factors and neuroergonomics.
Vitika Soni, Harsho Mohan Chattoraj, Palvi Aggarwal et al.· Proceedings of the Human Fac...· 0 citations
Abstract: A body of evidence suggests that the pupil dilates in response to expectancy violations and unpredictability, yet evidence from complex and ecologically richer settings remains limited. In this study, we tested whether pupillometry could capture sensitivity to unexpectedness in an immersive virtual reality (V...
Fabrizio Serrao, M. Mauri, Alberto Gallace et al.· Journal of Psychophysiology· 0 citations
Background Immersive virtual reality (IVR) is increasingly used for task training. Adjusting sensory and cognitive complexity to individual capacity is important for effective training, yet it remains unclear how varying visual, auditory, and cognitive demands influence behavioral responses, physiological activity, and...
Salvatore Luca Cucinella, Job la Mulder, J. D. de Winter et al.· JMIR Serious Games· 0 citations
High-contamination aversive pictures receive preferential attention, but whether their influence on response control depends on action relevance is unclear. Healthy university students completed a counterbalanced picture Go/NoGo task during electroencephalography. Independent ratings showed that the aversive category w...
Collaborative Brain-Computer Interfaces (cBCIs) offer a promising mechanism to augment team decision-making, but existing approaches rely exclusively on evidence available only after a decision has been made and reported, such as reaction time or stated confidence. This limits their use to explaining or discounting a d...
Christopher Baker, Stephen Hinton, Tom Reed et al.· 0 citations
This study investigates the impact of systematically increasing window number—and thus visual access—on cognitive performance and physiological stress in enclosed spaces. Visual access was operationalized by the number of windows, luminance levels, and window-to-wall ratio (0–40%). Seventy participants experienced five...
I. Erkan· Journal of Interior Design· 0 citations
We use cookies to run the site and, with your consent, for analytics and to show ads.
See our Cookie Policy.